/*
- tie-configuration.cc -- implement Tie_configuration
+ This file is part of LilyPond, the GNU music typesetter.
- source file of the GNU LilyPond music typesetter
+ Copyright (C) 2005--2011 Han-Wen Nienhuys <hanwen@xs4all.nl>
- (c) 2005--2006 Han-Wen Nienhuys <hanwen@xs4all.nl>
+ LilyPond is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ LilyPond is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
*/
#include "tie-configuration.hh"
+
#include "warn.hh"
#include "tie-formatting-problem.hh"
#include "bezier.hh"
dir_ = CENTER;
position_ = 0;
delta_y_ = 0.0;
+ score_ = 0.0;
+ scored_ = false;
+ column_ranks_ = Drul_array<int> (0, 0);
}
Bezier
Tie_configuration::get_untransformed_bezier (Tie_details const &details) const
{
- Real l = attachment_x_.length();
+ Real l = attachment_x_.length ();
if (isinf (l) || isnan (l))
{
programming_error ("Inf or NaN encountered");
details.ratio_);
}
+int
+Tie_configuration::column_span_length () const
+{
+ return column_ranks_[RIGHT] - column_ranks_[LEFT];
+}
+
Real
Tie_configuration::distance (Tie_configuration const &a,
Tie_configuration const &b)
return d + (2 + (a.dir_ - b.dir_));
}
+
+void
+Tie_configuration::add_score (Real s, string desc)
+{
+ assert (!scored_);
+ score_ += s;
+ if (s)
+ score_card_ += to_string ("%s=%.2f ", desc.c_str (), s);
+}
+
Real
Tie_configuration::height (Tie_details const &details) const
{
- Real l = attachment_x_.length();
+ Real l = attachment_x_.length ();
return slur_shape (l,
details.height_limit_,
details.ratio_).curve_point (0.5)[Y_AXIS];
}
+
+Ties_configuration::Ties_configuration ()
+{
+ score_ = 0.0;
+ scored_ = false;
+}
+
+void
+Ties_configuration::reset_score ()
+{
+ score_ = 0.0;
+ scored_ = false;
+ score_card_ = "";
+ tie_score_cards_.clear ();
+}
+
+void
+Ties_configuration::add_tie_score (Real s, int i, string desc)
+{
+ assert (!scored_);
+ score_ += s;
+ if (s)
+ {
+ while (tie_score_cards_.size () < size ())
+ tie_score_cards_.push_back ("");
+
+ tie_score_cards_[i] += to_string ("%s=%.2f ", desc.c_str (), s);
+ }
+}
+
+void
+Ties_configuration::add_score (Real s, string desc)
+{
+ assert (!scored_);
+ score_ += s;
+ if (s)
+ score_card_ += to_string ("%s=%.2f ", desc.c_str (), s);
+}
+
+Real
+Ties_configuration::score () const
+{
+ return score_;
+}
+
+
+string
+Ties_configuration::complete_tie_card (vsize i) const
+{
+ string s;
+ s += to_string ("%d (%.2f) %c: ", (*this)[i].position_, (*this)[i].delta_y_,
+ ((*this)[i].dir_ == UP ? 'u' : 'd'))
+ + (*this)[i].card () + (*this).tie_card (i);
+
+ /*
+ this is a little awkward, but we must decide where to put
+ aggregrates.
+ */
+ if (i == 0)
+ s += card ();
+
+ if (i + 1 == size ())
+ s += to_string ("TOTAL=%.2f", score ());
+
+ return s;
+}
+
+/* for use inside GDB */
+string
+Ties_configuration::complete_score_card () const
+{
+ string s;
+ for (vsize i = 0; i < size (); i++)
+ {
+ s += complete_tie_card (i);
+ }
+
+ return s;
+}
+
+
+
+string
+Ties_configuration::card () const
+{
+ return score_card_;
+}
+