(c) 2000--2005 Han-Wen Nienhuys <hanwen@cs.uu.nl>
*/
-
#include <math.h>
+
#include <map>
+#include <set>
+#include "stem.hh"
+#include "skyline.hh"
#include "staff-symbol-referencer.hh"
#include "warn.hh"
#include "tie-column.hh"
return sign (Tie::get_position (s1) - Tie::get_position (s2));
}
-/*
- Werner:
-
- . The algorithm to choose the direction of the ties doesn't work
- properly. I suggest the following for applying ties sequentially
- from top to bottom:
-
- + The topmost tie is always `up'.
-
- + If there is a vertical gap to the last note above larger than
- or equal to a fifth (or sixth?), the tie is `up', otherwise it
- is `down'.
-
- + The bottommost tie is always `down'.
-*/
-void
-Tie_column::werner_directions (Grob *me)
-{
- extract_grob_set (me, "ties", ro_ties);
- Link_array<Grob> ties (ro_ties);
- if (!ties.size ())
- return;
-
- ties.sort (&Tie::compare);
-
- Direction d = get_grob_direction (me);
- if (d)
- {
- for (int i = ties.size (); i--;)
- {
- Grob *t = ties[i];
- if (!get_grob_direction (t))
- set_grob_direction (t, d);
- }
- return;
- }
-
- if (ties.size () == 1)
- {
- Grob *t = ties[0];
- if (t->is_live ()
- && !get_grob_direction (t))
- set_grob_direction (t, Tie::get_default_dir (t));
- return;
- }
-
- Real last_down_pos = 10000;
- if (!get_grob_direction (ties[0]))
- set_grob_direction (ties[0], DOWN);
-
- /*
- Go downward.
- */
- Grob *last_tie = 0;
- for (int i = ties.size (); i--;)
- {
- Grob *t = ties[i];
-
- Direction d = get_grob_direction (t);
- Real p = Tie::get_position (t);
- if (!d)
- {
- if (last_tie
- && Tie::get_column_rank (t, LEFT)
- < Tie::get_column_rank (last_tie, LEFT))
- d = DOWN;
- else if (last_down_pos - p > 5)
- d = UP;
- else
- d = DOWN;
-
- set_grob_direction (t, d);
- }
-
- if (d == DOWN)
- last_down_pos = p;
-
- last_tie = t;
- }
-
- return;
-}
-
MAKE_SCHEME_CALLBACK (Tie_column, after_line_breaking, 1);
SCM
Tie_column::after_line_breaking (SCM smob)
return SCM_UNSPECIFIED;
}
-ADD_INTERFACE (Tie_column, "tie-column-interface",
- "Object that sets directions of multiple ties in a tied chord",
- "direction "
- "positioning-done "
- );
-
-
-bool
-config_allowed (map<Tie_configuration, bool> const &allowed,
- Tie_configuration conf)
-{
- return allowed.find (conf) == allowed.end ();
-}
-
void
-add_configuration (map<Tie_configuration, bool> *allowed,
- Grob *tie_column,
- Tie_configuration new_conf)
+set_chord_outlines (Drul_array< Array<Skyline_entry> > *skyline_drul,
+ Link_array<Grob> ties,
+ Grob *common)
{
- bool on_line = Staff_symbol_referencer::on_staffline (tie_column, new_conf.position_);
-
- if (allowed->find (new_conf) != allowed->end ()
- && !(*allowed)[new_conf])
- {
- programming_error ("Tie configuration not allowed");
- }
-
+ Direction d = LEFT;
- if (on_line)
+ Real staff_space = Staff_symbol_referencer::staff_space (ties[0]);
+ do
{
- Tie_configuration forbidden;
+ Array<Box> boxes;
+ Interval x_union;
- forbidden.dir_ = -new_conf.dir_ ;
- forbidden.position_ = new_conf.position_;
- (*allowed)[forbidden] = false;
+ Grob *stem = 0;
+ for (int i = 0; i < ties.size (); i++)
+ {
+ Spanner *tie = dynamic_cast<Spanner*> (ties[i]);
+
+ Grob *head = Tie::head (tie, d);
+ if (!head)
+ continue;
+
+ if (!stem)
+ stem = unsmob_grob (head->get_object ("stem"));
+
+ Real p = Tie::get_position (tie);
+ Interval y ((p-1) * 0.5 * staff_space,
+ (p+1) * 0.5 * staff_space);
+
+ Interval x = head->extent (common, X_AXIS);
+ boxes.push (Box (x, y));
+ x_union.unite (x);
+ }
- forbidden.position_ += new_conf.dir_;
- (*allowed)[forbidden] = false;
- forbidden.position_ += new_conf.dir_;
- (*allowed)[forbidden] = false;
+ (*skyline_drul)[d] = empty_skyline (-d);
+ for (int i = 0; i < boxes.size (); i++)
+ insert_extent_into_skyline (&skyline_drul->elem_ref (d),
+ boxes[i], Y_AXIS, -d);
- forbidden.dir_ = new_conf.dir_;
- forbidden.position_ = new_conf.position_ + new_conf.dir_;
- (*allowed)[forbidden] = false;
- }
- else
- {
- Tie_configuration forbidden;
- forbidden.dir_ = - new_conf.dir_;
- forbidden.position_ = new_conf.position_;
+ Direction updowndir = DOWN;
+ do
+ {
+ Box b = boxes.boundary (updowndir, 0);
+ Interval x = b[X_AXIS];
+ x[-d] = b[X_AXIS].linear_combination (-d / 2);
+ if (stem
+ && !Stem::is_invisible (stem)
+ && updowndir == get_grob_direction (stem))
+ x.unite (robust_relative_extent (stem, common, X_AXIS));
+
+ (*skyline_drul)[d].boundary (updowndir, 0).height_ = x[-d];
+ }
+ while (flip (&updowndir) != DOWN);
-
- (*allowed)[forbidden] = false;
- forbidden.position_ -= new_conf.dir_;
- forbidden.dir_ = new_conf.dir_;
- (*allowed)[forbidden] = false;
+ for (int i = 0; i < ties.size (); i++)
+ {
+ Spanner *tie = dynamic_cast<Spanner*> (ties[i]);
+ Grob *head = Tie::head (tie, d);
+ if (!head)
+ continue;
- forbidden.position_ += 2* new_conf.dir_;
- (*allowed)[forbidden] = false;
+ Grob *dots = unsmob_grob (head->get_object ("dot"));
+ if (dots)
+ {
+ Interval x = dots->extent (common, X_AXIS);
+ Real p = Staff_symbol_referencer::get_position (dots);
+
+ Interval y (-1,1);
+ y *= (staff_space /4);
+ y.translate ( p * staff_space * .5);
+
+ insert_extent_into_skyline (&skyline_drul->elem_ref (d),
+ Box (x,y), Y_AXIS, -d);
+ }
+ }
+
}
+ while (flip (&d) != LEFT);
}
}
ties.sort (&Tie::compare);
+
Array<Tie_configuration> tie_configs;
for (int i = 0; i < ties.size (); i++)
{
Tie_configuration conf;
conf.dir_ = get_grob_direction (ties[i]);
- conf.position_ = (int) rint (Tie::get_position (ties[i]));
+ conf.position_ = Tie::get_position (ties[i]);
tie_configs.push (conf);
}
-
+ SCM manual_configs = me->get_property ("tie-configuration");
+ bool manual_override = false;
+ int k = 0;
+ for (SCM s = manual_configs;
+ scm_is_pair (s) && k < tie_configs.size(); s = scm_cdr (s))
+ {
+ SCM entry = scm_car (s);
+ if (!scm_is_pair (entry))
+ continue;
+
+ manual_override = true;
+ tie_configs[k].position_ = robust_scm2double (scm_car (entry), tie_configs[k].position_);
+ tie_configs[k].dir_ = Direction (robust_scm2int (scm_cdr (entry), tie_configs[k].dir_));
+ k ++;
+ }
+
if (!tie_configs[0].dir_)
tie_configs[0].dir_ = DOWN;
if (!tie_configs.top().dir_)
tie_configs.top().dir_ = UP;
-
/*
Seconds
*/
tie_configs[i].dir_ = (Direction) sign (tie_configs[i].position_);
}
- Grob *common[NO_AXES] = {
- me, me
- };
+ Grob *common = me;
for (int i = 0; i < ties.size (); i++)
- for (int a = X_AXIS; a < NO_AXES; a++)
- {
- Axis ax ((Axis) a);
-
- common[ax] = dynamic_cast<Spanner*> (ties[i])->get_bound (LEFT)->common_refpoint (common[a], ax);
- common[ax] = dynamic_cast<Spanner*> (ties[i])->get_bound (RIGHT)->common_refpoint (common[a], ax);
- }
-
- map<Tie_configuration, bool> allowed;
+ {
+ common = dynamic_cast<Spanner*> (ties[i])->get_bound (LEFT)->common_refpoint (common, X_AXIS);
+ common = dynamic_cast<Spanner*> (ties[i])->get_bound (RIGHT)->common_refpoint (common, X_AXIS);
+ }
- Tie::get_configuration (ties[0], common, &tie_configs.elem_ref (0));
- Tie::get_configuration (ties.top (), common,
- &tie_configs.elem_ref (tie_configs.size()-1));
+ Drul_array< Array<Skyline_entry> > skylines;
+ set_chord_outlines (&skylines, ties, common);
+
+ Tie_details details;
+ details.init (ties[0]);
- add_configuration (&allowed, me, tie_configs[0]);
- add_configuration (&allowed, me, tie_configs.top());
+ /*
+ Let the ties flow out, according to our single-tie formatting.
+ */
+ if (!manual_override)
+ {
+ Tie::get_configuration (ties[0], common, &tie_configs.elem_ref (0),
+ &skylines,
+ details
+ );
+ Tie::get_configuration (ties.top (), common,
+ &tie_configs.elem_ref (tie_configs.size()-1),
+ &skylines,
+ details
+ );
+ }
- for (int i = 1; i < ties.size(); i++)
+ /*
+ Calculate final width and shape of the ties.
+ */
+ Real staff_space = Staff_symbol_referencer::staff_space (ties[0]);
+ Real gap = robust_scm2double (ties[0]->get_property ("x-gap"), 0.2);
+ for (int i = 0; i < ties.size(); i++)
{
+ if (!manual_override
+ && (i == 0 || i == ties.size () -1))
+ continue;
+
Tie_configuration conf = tie_configs[i];
- Tie::get_configuration (ties[i], common, &conf);
- if (!config_allowed (allowed, conf))
- {
- conf = tie_configs[i];
+ conf = tie_configs[i];
+
+ Real line_dy = 0.0;
+ bool on_line = Staff_symbol_referencer::on_staffline (ties[0],
+ int (rint (conf.position_)));
+ if (on_line)
+ line_dy = - sign (conf.height (details) - 0.6 * staff_space)
+ * 0.2 * staff_space * conf.dir_;
+
+ Real y = conf.position_ * staff_space * 0.5
+ + line_dy;
+ conf.attachment_x_
+ = get_skyline_attachment (skylines, y);
+ conf.attachment_x_.intersect (get_skyline_attachment (skylines,
+ y + conf.dir_ * staff_space * .5));
+
+ conf.delta_y_ += line_dy;
+ conf.attachment_x_.widen (-gap);
+ if (!on_line
+ && Staff_symbol_referencer::staff_radius (ties[0]) * staff_space > y)
+ conf.center_tie_vertically (details);
+
+ tie_configs[i] = conf;
+ }
- Direction d = LEFT;
- do
+ /*
+ Try to shift small ties into available spaces.
+ */
+ if (!manual_override)
+ {
+ set<int> positions_taken;
+ for (int i = 0; i < tie_configs.size (); i++)
+ positions_taken.insert (int (rint (tie_configs[i].position_)));
+
+ for (int i = 0; i < tie_configs.size (); i++)
+ {
+ Tie_configuration * conf = &tie_configs.elem_ref (i);
+ if (Staff_symbol_referencer::on_staffline (ties[0], int (rint (conf->position_)))
+ && conf->height (details) < 0.4 * staff_space
+ && (positions_taken.find (int (rint (conf->position_ + conf->dir_)))
+ == positions_taken.end ()))
{
- conf.attachment_x_[d] = d * 1e6; // infty
- for (int j = i - 1; j < i + 2; j++)
- {
- if (j >= 0 && j < ties.size())
- {
- Spanner *t = dynamic_cast<Spanner*> (ties[j]);
- Interval ext
- = robust_relative_extent (t->get_bound (d),
- common[X_AXIS], X_AXIS);
- conf.attachment_x_[d]
- = d * min (d * conf.attachment_x_[d], d * ext[-d]);
- }
- }
+ positions_taken.insert (int (rint (conf->position_ + conf->dir_)));
+ conf->delta_y_ += 0.2 * staff_space * conf->dir_;
}
- while (flip (&d) != LEFT);
- tie_configs[i] = conf;
}
- else
- tie_configs[i] = conf;
-
- add_configuration (&allowed, me, conf);
}
-
+
for (int i = 0; i < ties.size(); i++)
{
- Tie::set_control_points (ties[i], common, tie_configs[i]);
+ Tie::set_control_points (ties[i], common, tie_configs[i],
+ details
+ );
set_grob_direction (ties[i], tie_configs[i].dir_);
}
}
+ADD_INTERFACE (Tie_column, "tie-column-interface",
+ "Object that sets directions of multiple ties in a tied chord",
+ "positioning-done "
+ "tie-configuration "
+ );