*/
#include "tie-column.hh"
+
+#include <cmath>
+
+#include "skyline.hh"
+#include "warn.hh"
#include "paper-column.hh"
#include "spanner.hh"
#include "pointer-group-interface.hh"
#include "tie.hh"
#include "directional-element-interface.hh"
-#include "rhythmic-head.hh"
+#include "tie-column-format.hh"
+
+using namespace std;
-/*
- tie dir depends on what Tie_column does.
-*/
-/*
- TODO: this doesn't follow standard pattern. Regularize.
-*/
void
Tie_column::add_tie (Grob *me, Grob *tie)
{
void
Tie_column::set_directions (Grob *me)
{
- werner_directions (me);
-}
-
-int
-tie_compare (Grob *const &s1,
- Grob *const &s2)
-{
- return sign (Tie::get_position (s1) - Tie::get_position (s2));
-}
-
-/*
- Werner:
-
- . The algorithm to choose the direction of the ties doesn't work
- properly. I suggest the following for applying ties sequentially
- from top to bottom:
-
- + The topmost tie is always `up'.
-
- + If there is a vertical gap to the last note above larger than
- or equal to a fifth (or sixth?), the tie is `up', otherwise it
- is `down'.
-
- + The bottommost tie is always `down'.
-*/
-void
-Tie_column::werner_directions (Grob *me)
-{
- extract_grob_set (me, "ties", ro_ties);
- Link_array<Grob> ties (ro_ties);
- if (!ties.size ())
- return;
-
- ties.sort (tie_compare);
-
- Direction d = get_grob_direction (me);
- if (d)
+ if (!to_boolean (me->get_property ("positioning-done")))
{
- for (int i = ties.size (); i--;)
- {
- Grob *t = ties[i];
- if (!get_grob_direction (t))
- set_grob_direction (t, d);
- }
- return;
+ me->set_property ("positioning-done", SCM_BOOL_T);
+ new_directions (me);
}
+}
- if (ties.size () == 1)
- {
- Grob *t = ties[0];
- if (t->is_live ()
- && !get_grob_direction (t))
- set_grob_direction (t, Tie::get_default_dir (t));
- return;
- }
-
- Real last_down_pos = 10000;
- if (!get_grob_direction (ties[0]))
- set_grob_direction (ties[0], DOWN);
-
- /*
- Go downward.
- */
- Grob *last_tie = 0;
- for (int i = ties.size (); i--;)
- {
- Grob *t = ties[i];
-
- Direction d = get_grob_direction (t);
- Real p = Tie::get_position (t);
- if (!d)
- {
- if (last_tie
- && Tie::get_column_rank (t, LEFT)
- < Tie::get_column_rank (last_tie, LEFT))
- d = DOWN;
- else if (last_down_pos - p > 5)
- d = UP;
- else
- d = DOWN;
-
- set_grob_direction (t, d);
- }
-
- if (d == DOWN)
- last_down_pos = p;
-
- last_tie = t;
- }
- return;
-}
MAKE_SCHEME_CALLBACK (Tie_column, after_line_breaking, 1);
SCM
Tie_column::after_line_breaking (SCM smob)
{
- werner_directions (unsmob_grob (smob));
+ set_directions (unsmob_grob (smob));
return SCM_UNSPECIFIED;
}
return SCM_UNSPECIFIED;
}
+
+void
+Tie_column::new_directions (Grob *me)
+{
+ extract_grob_set (me, "ties", ro_ties);
+ Link_array<Grob> ties (ro_ties);
+ if (!ties.size ())
+ return;
+
+ if (ties.size() == 1)
+ {
+ Tie::set_default_control_points (ties[0]);
+ return;
+ }
+
+ ties.sort (&Tie::compare);
+
+ Array<Tie_configuration> tie_configs;
+ for (int i = 0; i < ties.size (); i++)
+ {
+ Tie_configuration conf;
+ conf.dir_ = get_grob_direction (ties[i]);
+ conf.position_ = Tie::get_position (ties[i]);
+ tie_configs.push (conf);
+ }
+
+ SCM manual_configs = me->get_property ("tie-configuration");
+ bool manual_override = false;
+ set_manual_tie_configuration (&tie_configs,
+ &manual_override,
+ manual_configs);
+ set_tie_config_directions (&tie_configs);
+
+ Grob *common = me;
+ for (int i = 0; i < ties.size (); i++)
+ {
+ common = dynamic_cast<Spanner*> (ties[i])->get_bound (LEFT)->common_refpoint (common, X_AXIS);
+ common = dynamic_cast<Spanner*> (ties[i])->get_bound (RIGHT)->common_refpoint (common, X_AXIS);
+ }
+
+ Drul_array< Array<Skyline_entry> > skylines;
+ set_chord_outlines (&skylines, ties, common);
+
+ Tie_details details;
+ details.init (ties[0]);
+
+ /*
+ Let the ties flow out, according to our single-tie formatting.
+ */
+ if (!manual_override)
+ {
+ Tie::get_configuration (ties[0], common, &tie_configs.elem_ref (0),
+ &skylines,
+ details
+ );
+ Tie::get_configuration (ties.top (), common,
+ &tie_configs.elem_ref (tie_configs.size()-1),
+ &skylines,
+ details
+ );
+ }
+
+ /*
+ Calculate final width and shape of the ties.
+ */
+ for (int i = 0; i < ties.size(); i++)
+ {
+ if (!manual_override
+ && (i == 0 || i == ties.size () -1))
+ continue;
+
+
+ final_shape_adjustment (tie_configs[i],
+ skylines,
+ ties[0],
+ details);
+ }
+
+
+ /*
+ Try to shift small ties into available spaces.
+ */
+ if (!manual_override)
+ {
+ shift_small_ties (&tie_configs, ties[0], details);
+ }
+
+ for (int i = 0; i < ties.size(); i++)
+ {
+ Tie::set_control_points (ties[i], common, tie_configs[i],
+ details
+ );
+ set_grob_direction (ties[i], tie_configs[i].dir_);
+ }
+}
+
+
+
ADD_INTERFACE (Tie_column, "tie-column-interface",
"Object that sets directions of multiple ties in a tied chord",
- "direction");
+
+ /* properties */
+ "positioning-done "
+ "tie-configuration "
+ );