#include "stem.hh"
#include "rhythmic-head.hh"
+
/**
typeset directions that are plain text.
*/
virtual void acknowledge_element (Score_element_info);
};
-
bool
Text_engraver::do_try_music (Music *m)
{
if (Text_script_req *r = dynamic_cast<Text_script_req*> (m))
{
- if (r->style_str_ == "dynamic")
- return false;
-
reqs_.push (r);
return true;
}
return false;
}
-
void
Text_engraver::acknowledge_element (Score_element_info inf)
{
{
Score_element*t = texts_[i];
Side_position::add_support (t,inf.elem_l_);
+
+ /*
+ ugh.
+ */
if (Side_position::get_axis( t) == X_AXIS
&& !t->parent_l (Y_AXIS))
t->set_parent (inf.elem_l_, Y_AXIS);
+ else if (Side_position::get_axis(t) == Y_AXIS
+ && !t->parent_l (X_AXIS))
+ t->set_parent (inf.elem_l_, X_AXIS);
}
}
+
if (Stem::has_interface (inf.elem_l_))
{
for (int i=0; i < texts_.size (); i++)
for (int i=0; i < reqs_.size (); i++)
{
Text_script_req * r = reqs_[i];
+
+ // URG: Text vs TextScript
+ String basic = "TextScript";
- /*
- Urg: Text_engraver loads TextScriptProperties
- */
- Item *text = new Item (get_property ("basicTextScriptProperties"));
+#if 0
+ // maybe use some sort of TYPE for script/dynamic/finger?
+ // separate engraver?
+ if (r->style_str_== "finger")
+ {
+ basic = "Fingering";
+ }
+#endif
+ Item *text = new Item (get_property (basic.ch_C ()));
+ /*
+ FIXME -> need to use basic props.
+ */
SCM axisprop = get_property ("scriptHorizontal");
+
+ Axis ax = to_boolean (axisprop) ? X_AXIS : Y_AXIS;
+ Side_position::set_axis (text, ax);
- Side_position::set_axis (text, to_boolean (axisprop) ? X_AXIS : Y_AXIS);
+#if 0
+ if (r->style_str_ == "finger" && ax == Y_AXIS)
+ {
+ /*
+ nicely center the scripts.
+ */
+ text->add_offset_callback (Side_position::aligned_on_self_proc, X_AXIS);
+ text->add_offset_callback (Side_position::centered_on_parent_proc, X_AXIS);
+ }
+#endif
+
+
/*
make sure they're in order by adding i to the priority field.
*/
if (r->get_direction ())
Side_position::set_direction (text, r->get_direction ());
- text->set_elt_property ("text",
- ly_str02scm ( r->text_str_.ch_C ()));
+ text->set_elt_property ("text", r->get_mus_property ("text"));
- if (r->style_str_.length_i ())
- text->set_elt_property ("style", ly_str02scm (r->style_str_.ch_C()));
-
SCM nonempty = get_property ("textNonEmpty");
if (to_boolean (nonempty))
/*