#include "tweak-registration.hh"
#include "warn.hh"
+extern bool debug_skylines;
+
System::System (System const &src, int count)
: Spanner (src, count)
{
Stencil sys_stencil (Box (x, y),
scm_cons (ly_symbol2scm ("combine-stencil"),
exprs));
+ if (debug_skylines)
+ {
+ sys_stencil.add_stencil (points_to_line_stencil (skylines_[UP].to_points ()).in_color (255, 0, 0));
+ sys_stencil.add_stencil (points_to_line_stencil (skylines_[DOWN].to_points ()).in_color (0, 255, 0));
+ }
Grob *left_bound = this->get_bound (LEFT);
SCM prop_init = left_bound->get_property ("line-break-system-details");
left = left->get_column ();
right = right->get_column ();
+
extract_grob_set (this, "columns", cols);
- vsize i = 0;
- while (i < cols.size ()
- && cols[i] != left)
- i++;
+ vsize i = binary_search (cols, (Grob *) left,
+ Paper_column::less_than);
+
+ int end_rank = Paper_column::get_rank (right);
if (i < cols.size ())
i++;
while (i < cols.size ()
- && cols[i] != right)
+ && Paper_column::get_rank (cols[i]) < end_rank)
{
Paper_column *c = dynamic_cast<Paper_column *> (cols[i]);
if (Paper_column::is_breakable (c) && !c->system_)
return ret;
}
+
/** Return all columns, but filter out any unused columns , since they might
disrupt the spacing problem. */
vector<Grob*>
boxes.push_back (Box (xiv, yiv));
}
- skylines_[UP] = Skyline (boxes, X_AXIS, UP);
- skylines_[DOWN] = Skyline (boxes, X_AXIS, DOWN);
+ SCM horizon_padding_scm = get_property ("skyline-horizontal-padding");
+ Real horizon_padding = robust_scm2double (horizon_padding_scm, 0);
+ skylines_[UP] = Skyline (boxes, horizon_padding, X_AXIS, UP);
+ skylines_[DOWN] = Skyline (boxes, horizon_padding, X_AXIS, DOWN);
}
-ADD_INTERFACE (System, "system-interface",
+ADD_INTERFACE (System,
"This is the toplevel object: each object in a score "
"ultimately has a System object as its X and Y parent. ",
"pure-Y-extent "
"spaceable-staves "
"skyline-distance "
+ "skyline-horizontal-padding "
)