return dim_;
}
+void
+Stencil::rotate (Real a, Offset off)
+{
+ rotate_degrees (a *180/M_PI, off);
+}
+
/*
- * Rotate this stencil around the point [x, y]
+ Rotate this stencil around the point [x, y]
*/
void
-Stencil::rotate (Real a, Offset off)
+Stencil::rotate_degrees (Real a, Offset off)
{
const Real x_cen = extent (X_AXIS).center ();
const Real y_cen = extent (Y_AXIS).center ();