name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()
+ ":" + voice);
audio_staff->add_audio_item (name_);
+ announce_element (Audio_element_info (name_, 0));
}
announce_element (Audio_element_info (audio_staff, 0));
- announce_element (Audio_element_info (name_, 0));
staff_map_[voice] = audio_staff;
return audio_staff;
}