#include "audio-item.hh"
#include "audio-staff.hh"
#include "performer-group-performer.hh"
+#include "context.hh"
/** Perform a staff. Individual notes should have their instrument
(staff-wide) set, so we override play_element ()
audio_staff_ = new Audio_staff;
announce_element (Audio_element_info (audio_staff_, 0));
- name_ = new Audio_text (Audio_text::TRACK_NAME, id_string_);
+ name_ = new Audio_text (Audio_text::TRACK_NAME, daddy_context_->id_string_);
announce_element (Audio_element_info (name_, 0));
tempo_ = new Audio_tempo (get_tempo ());