source file of the GNU LilyPond music typesetter
- (c) 1997 Jan Nieuwenhuizen <jan@digicash.com>
+ (c) 1997--2004 Jan Nieuwenhuizen <janneke@gnu.org>
*/
-#include "staff-performer.hh"
-#include "translator.hh"
-#include "input-translator.hh"
-#include "debug.hh"
+#include "warn.hh"
#include "audio-column.hh"
#include "audio-item.hh"
#include "audio-staff.hh"
+#include "performer-group-performer.hh"
+#include "context.hh"
-IMPLEMENT_IS_TYPE_B1(Staff_performer,Performer_group_performer);
-ADD_THIS_PERFORMER(Staff_performer);
+/** Perform a staff. Individual notes should have their instrument
+ (staff-wide) set, so we override play_element ()
-Staff_performer::Staff_performer()
+ */
+class Staff_performer : public Performer_group_performer
{
- audio_staff_p_ = 0;
+public:
+ TRANSLATOR_DECLARATIONS (Staff_performer);
+ ~Staff_performer ();
+
+ String new_instrument_string ();
+ String instrument_string_;
+
+protected:
+ virtual void play_element (Audio_element* p);
+ virtual void finalize ();
+ virtual void initialize ();
+ virtual void create_audio_elements ();
+ virtual void stop_translation_timestep ();
+
+private:
+ Audio_staff* audio_staff_;
+ Audio_instrument* instrument_;
+ Audio_text* instrument_name_;
+ Audio_text* name_;
+ Audio_tempo* tempo_;
+};
+
+ADD_TRANSLATOR (Staff_performer, "", "",
+ "",
+ "", "", "");
+
+Staff_performer::Staff_performer ()
+{
+ audio_staff_ = 0;
+ instrument_ = 0;
+ instrument_name_ = 0;
+ name_ = 0;
+ tempo_ = 0;
}
-Staff_performer::~Staff_performer()
+Staff_performer::~Staff_performer ()
{
- delete audio_staff_p_;
}
void
-Staff_performer::do_creation_processing()
+Staff_performer::initialize ()
{
- audio_staff_p_ = new Audio_staff;
+ audio_staff_ = new Audio_staff;
+ announce_element (Audio_element_info (audio_staff_, 0));
+
+ name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ());
+ announce_element (Audio_element_info (name_, 0));
- // staff name
- play(new Audio_text( Audio_text::TRACK_NAME, instrument_str()));
+ tempo_ = new Audio_tempo (get_tempo ());
+ announce_element (Audio_element_info (tempo_, 0));
- // instrument description
- play(new Audio_text( Audio_text::INSTRUMENT_NAME, instrument_str()));
+ Performer_group_performer::initialize ();
+}
+
+void
+Staff_performer::create_audio_elements ()
+{
+ String str = new_instrument_string ();
+ if (str.length ())
+ {
+ instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str);
+ announce_element (Audio_element_info (instrument_name_, 0));
+ instrument_ = new Audio_instrument (str);
+ announce_element (Audio_element_info (instrument_, 0));
- // tempo
- play(new Audio_tempo(get_tempo_i()));
+ /*
+ Have to be here before notes arrive into the staff.
+ */
+ play_element (instrument_);
+ play_element (instrument_name_);
+ }
+ Performer_group_performer::create_audio_elements ();
+}
- // instrument
- play(new Audio_instrument(instrument_str()));
+void
+Staff_performer::stop_translation_timestep ()
+{
+ SCM proc = ly_lily_module_constant ("percussion?");
+
+ SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.to_str0 ()));
+ audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1 );
+ if (name_)
+ {
+ play_element (name_);
+ name_ = 0;
+ }
+ if (tempo_)
+ {
+ play_element (tempo_);
+ tempo_ = 0;
+ }
+ instrument_name_ = 0;
+ instrument_ = 0;
+ Performer_group_performer::stop_translation_timestep ();
}
void
-Staff_performer::do_removal_processing()
+Staff_performer::finalize ()
{
- Performer::play( audio_staff_p_ );
- audio_staff_p_ = 0;
+ Performer_group_performer::finalize ();
+ Performer::play_element (audio_staff_);
+ audio_staff_ = 0;
}
String
-Staff_performer::instrument_str()
+Staff_performer::new_instrument_string ()
{
- return Translator::id_str_;
+ // mustn't ask Score for instrument: it will return piano!
+ SCM minstr = get_property ("midiInstrument");
+
+ if (!scm_is_string (minstr)
+ || ly_scm2string (minstr) == instrument_string_)
+ return "";
+
+ instrument_string_ = ly_scm2string (minstr);
+
+ return instrument_string_;
}
void
-Staff_performer::play( Audio_element* p )
+Staff_performer::play_element (Audio_element* p)
{
- if (p->is_type_b(Audio_item::static_name())) {
- audio_staff_p_->add((Audio_item*)p);
+ if (Audio_item *ai = dynamic_cast<Audio_item *> (p))
+ {
+ audio_staff_->add_audio_item (ai);
}
- Performer::play(p);
+ Performer::play_element (p);
}