/*
- staff-performer.cc -- implement Staff_performer
+ This file is part of LilyPond, the GNU music typesetter.
- source file of the GNU LilyPond music typesetter
+ Copyright (C) 1997--2015 Jan Nieuwenhuizen <janneke@gnu.org>
- (c) 1997--2007 Jan Nieuwenhuizen <janneke@gnu.org>
+ LilyPond is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ LilyPond is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "warn.hh"
+#include <map>
+#include <deque>
+
#include "audio-column.hh"
#include "audio-item.hh"
#include "audio-staff.hh"
-#include "performer-group.hh"
#include "context.hh"
+#include "international.hh"
+#include "midi-cc-announcer.hh"
+#include "performer-group.hh"
+#include "warn.hh"
+#include "lily-imports.hh"
+
+#include "translator.icc"
/* Perform a staff. Individual notes should have their instrument
(staff-wide) set, so we override play_element ()
TRANSLATOR_DECLARATIONS (Staff_performer);
~Staff_performer ();
- string new_instrument_string ();
- string instrument_string_;
-
protected:
virtual void acknowledge_audio_element (Audio_element_info info);
virtual void finalize ();
void stop_translation_timestep ();
private:
- Audio_staff *audio_staff_;
+ string new_instrument_string ();
+ void set_instrument_name (const string &voice);
+ void set_instrument (int channel, const string &voice);
+ int get_channel (const string &instrument);
+ Audio_staff *get_audio_staff (const string &voice);
+ Audio_staff *new_audio_staff (const string &voice);
+ Audio_span_dynamic *get_dynamic (const string &voice);
+
+ class Midi_control_initializer : public Midi_control_change_announcer
+ {
+ public:
+ Midi_control_initializer (Staff_performer *performer,
+ Audio_staff *audio_staff,
+ int channel);
+
+ SCM get_property_value (const char *property_name);
+ void do_announce (Audio_control_change *item);
+
+ private:
+ Staff_performer *performer_;
+ Audio_staff *audio_staff_;
+ int channel_;
+ };
+
+ string instrument_string_;
+ int channel_;
Audio_instrument *instrument_;
Audio_text *instrument_name_;
Audio_text *name_;
Audio_tempo *tempo_;
+ map<string, deque<Audio_note *> > note_map_;
+ map<string, Audio_staff *> staff_map_;
+ map<string, int> channel_map_;
+ map<string, Audio_span_dynamic *> dynamic_map_;
+ // Would prefer to have the following two items be
+ // members of the containing class Performance,
+ // so they can be reset for each new midi file output.
+ static map<string, int> static_channel_map_;
+ static int channel_count_;
+ // For now, ask the last Staff_performer clean up during its finalize method
+ static int staff_performer_count_;
};
-#include "translator.icc"
+map<string, int> Staff_performer::static_channel_map_;
+int Staff_performer::channel_count_ = 0;
+int Staff_performer::staff_performer_count_ = 0;
+
+void
+Staff_performer::boot ()
+{
+
+}
ADD_TRANSLATOR (Staff_performer,
- /* doc */
- "",
+ /* doc */
+ "",
- /* create */
- "",
+ /* create */
+ "",
- /* read */
- "",
+ /* read */
+ "",
- /* write */
- "");
+ /* write */
+ "");
Staff_performer::Staff_performer ()
+ : channel_ (-1),
+ instrument_ (0),
+ instrument_name_ (0),
+ name_ (0),
+ tempo_ (0)
{
- audio_staff_ = 0;
- instrument_ = 0;
- instrument_name_ = 0;
- name_ = 0;
- tempo_ = 0;
}
Staff_performer::~Staff_performer ()
void
Staff_performer::initialize ()
{
- audio_staff_ = new Audio_staff;
- name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ());
-
- audio_staff_->add_audio_item (name_);
-
- announce_element (Audio_element_info (audio_staff_, 0));
- announce_element (Audio_element_info (name_, 0));
+ ++staff_performer_count_;
}
-void
-Staff_performer::process_music ()
+Audio_staff *
+Staff_performer::new_audio_staff (const string &voice)
{
- string str = new_instrument_string ();
- if (str.length ())
+ Audio_staff *audio_staff = new Audio_staff;
+ audio_staff->merge_unisons_
+ = to_boolean (get_property ("midiMergeUnisons"));
+ string track_name = context ()->id_string () + ":" + voice;
+ if (track_name != ":")
{
- instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str);
- announce_element (Audio_element_info (instrument_name_, 0));
- instrument_ = new Audio_instrument (str);
- announce_element (Audio_element_info (instrument_, 0));
-
- audio_staff_->add_audio_item (instrument_);
- audio_staff_->add_audio_item (instrument_name_);
-
- /*
- Have to be here before notes arrive into the staff.
- */
+ name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()
+ + ":" + voice);
+ audio_staff->add_audio_item (name_);
+ announce_element (Audio_element_info (name_, 0));
}
+ announce_element (Audio_element_info (audio_staff, 0));
+ staff_map_[voice] = audio_staff;
+ if (!instrument_string_.empty ())
+ set_instrument (channel_, voice);
+ // Set initial values (if any) for MIDI controls.
+ Midi_control_initializer i (this, audio_staff, channel_);
+ i.announce_control_changes ();
+ return audio_staff;
}
-void
-Staff_performer::stop_translation_timestep ()
+Audio_staff *
+Staff_performer::get_audio_staff (const string &voice)
{
- SCM proc = ly_lily_module_constant ("percussion?");
+ SCM channel_mapping = get_property ("midiChannelMapping");
+ if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument"))
+ && staff_map_.size ())
+ return staff_map_.begin ()->second;
- SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
- audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1);
- if (name_)
+ map<string, Audio_staff *>::const_iterator i = staff_map_.find (voice);
+ if (i != staff_map_.end ())
+ return i->second;
+ map<string, Audio_staff *>::const_iterator e = staff_map_.find ("");
+ if (staff_map_.size () == 1 && e != staff_map_.end ())
{
- name_ = 0;
- }
- if (tempo_)
- {
- tempo_ = 0;
+ staff_map_[voice] = e->second;
+ return e->second;
}
+ return new_audio_staff (voice);
+}
+
+Audio_span_dynamic *
+Staff_performer::get_dynamic (const string &voice)
+{
+ map<string, Audio_span_dynamic *>::const_iterator i = dynamic_map_.find (voice);
+ if (i != dynamic_map_.end ())
+ return i->second;
+ return 0;
+}
+
+void
+Staff_performer::process_music ()
+{
+}
+
+void
+Staff_performer::set_instrument (int channel, const string &voice)
+{
+ instrument_ = new Audio_instrument (instrument_string_);
+ instrument_->channel_ = channel;
+ announce_element (Audio_element_info (instrument_, 0));
+ Audio_staff *audio_staff = get_audio_staff (voice);
+ audio_staff->add_audio_item (instrument_);
+ SCM drums = Lily::percussion_p (ly_symbol2scm (instrument_string_.c_str ()));
+ audio_staff->percussion_ = to_boolean (drums);
+}
+
+void
+Staff_performer::set_instrument_name (const string &voice)
+{
+ instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
+ instrument_string_);
+ announce_element (Audio_element_info (instrument_name_, 0));
+ get_audio_staff (voice)->add_audio_item (instrument_name_);
+}
+
+void
+Staff_performer::stop_translation_timestep ()
+{
+ name_ = 0;
+ tempo_ = 0;
instrument_name_ = 0;
instrument_ = 0;
+ // For each voice with a note played in the current translation time step,
+ // check if the voice has a dynamic registered: if yes, apply the dynamic
+ // to every note played in the voice in the current translation time step.
+ for (map<string, deque<Audio_note *> >::iterator vi = note_map_.begin ();
+ vi != note_map_.end (); ++vi)
+ {
+ Audio_span_dynamic *d = get_dynamic (vi->first);
+ if (d)
+ {
+ for (deque<Audio_note *>::iterator ni = vi->second.begin ();
+ ni != vi->second.end (); ++ni)
+ (*ni)->dynamic_ = d;
+ }
+ }
+ note_map_.clear ();
}
void
Staff_performer::finalize ()
{
- audio_staff_ = 0;
+ staff_map_.clear ();
+ channel_map_.clear ();
+ if (staff_performer_count_)
+ --staff_performer_count_;
+ if (0 == staff_performer_count_)
+ {
+ static_channel_map_.clear ();
+ channel_count_ = 0;
+ }
}
string
return instrument_string_;
}
+int
+Staff_performer::get_channel (const string &instrument)
+{
+ SCM channel_mapping = get_property ("midiChannelMapping");
+ map<string, int> &channel_map
+ = (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument")))
+ ? channel_map_
+ : static_channel_map_;
+
+ if (scm_is_eq (channel_mapping, ly_symbol2scm ("staff"))
+ && channel_ >= 0)
+ return channel_;
+
+ map<string, int>::const_iterator i = channel_map.find (instrument);
+ if (i != channel_map.end ())
+ return i->second;
+
+ int channel = (scm_is_eq (channel_mapping, ly_symbol2scm ("staff")))
+ ? channel_count_++
+ : channel_map.size ();
+
+ /* MIDI players tend to ignore instrument settings on channel
+ 10, the percussion channel. */
+ if (channel % 16 == 9)
+ {
+ channel_map["percussion"] = channel++;
+ channel_count_++;
+ }
+
+ if (channel > 15)
+ {
+ warning (_ ("MIDI channel wrapped around"));
+ warning (_ ("remapping modulo 16"));
+ channel = channel % 16;
+ }
+
+ channel_map[instrument] = channel;
+ return channel;
+}
+
void
Staff_performer::acknowledge_audio_element (Audio_element_info inf)
{
+ /* map each context (voice) to its own track */
+ Context *c = inf.origin_contexts (this)[0];
+ string voice;
+ if (c->is_alias (ly_symbol2scm ("Voice")))
+ voice = c->id_string ();
+ SCM channel_mapping = get_property ("midiChannelMapping");
+ string str = new_instrument_string ();
+ if (!scm_is_eq (channel_mapping, ly_symbol2scm ("instrument")))
+ channel_ = get_channel (voice);
+ else if (channel_ < 0 && str.empty ())
+ channel_ = get_channel (str);
+ if (str.length ())
+ {
+ if (!scm_is_eq (channel_mapping, ly_symbol2scm ("voice")))
+ channel_ = get_channel (str);
+ set_instrument (channel_, voice);
+ set_instrument_name (voice);
+ }
+ Audio_staff *audio_staff = get_audio_staff (voice);
if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
- audio_staff_->add_audio_item (ai);
+ {
+ ai->channel_ = channel_;
+ if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+ {
+ // Keep track of the notes played in the current voice in this
+ // translation time step (for adjusting their dynamics later in
+ // stop_translation_timestep).
+ note_map_[voice].push_back (n);
+ }
+ audio_staff->add_audio_item (ai);
+ }
+ else if (Audio_span_dynamic *d = dynamic_cast<Audio_span_dynamic *> (inf.elem_))
+ {
+ dynamic_map_[voice] = d;
+ }
+}
+
+Staff_performer::Midi_control_initializer::Midi_control_initializer
+(Staff_performer *performer, Audio_staff *audio_staff, int channel)
+ : performer_ (performer),
+ audio_staff_ (audio_staff),
+ channel_ (channel)
+{
}
+SCM Staff_performer::Midi_control_initializer::get_property_value
+(const char *property_name)
+{
+ return performer_->get_property (property_name);
+}
+
+void Staff_performer::Midi_control_initializer::do_announce
+(Audio_control_change *item)
+{
+ item->channel_ = channel_;
+ audio_staff_->add_audio_item (item);
+ performer_->announce_element (Audio_element_info (item, 0));
+}