/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 1997--2012 Jan Nieuwenhuizen <janneke@gnu.org>
+ Copyright (C) 1997--2014 Jan Nieuwenhuizen <janneke@gnu.org>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include <map>
+#include <deque>
#include "audio-column.hh"
#include "audio-item.hh"
private:
string new_instrument_string ();
- void set_instrument_name (string voice);
- void set_instrument (int channel, string voice);
- int get_channel (string instrument);
- Audio_staff *get_audio_staff (string voice);
- Audio_staff *new_audio_staff (string voice);
- Audio_dynamic *get_dynamic (string voice);
+ void set_instrument_name (const string &voice);
+ void set_instrument (int channel, const string &voice);
+ int get_channel (const string &instrument);
+ Audio_staff *get_audio_staff (const string &voice);
+ Audio_staff *new_audio_staff (const string &voice);
+ Audio_dynamic *get_dynamic (const string &voice);
string instrument_string_;
int channel_;
Audio_text *instrument_name_;
Audio_text *name_;
Audio_tempo *tempo_;
+ map<string, deque<Audio_note *> > note_map_;
map<string, Audio_staff *> staff_map_;
map<string, int> channel_map_;
map<string, Audio_dynamic *> dynamic_map_;
}
Audio_staff *
-Staff_performer::new_audio_staff (string voice)
+Staff_performer::new_audio_staff (const string &voice)
{
Audio_staff *audio_staff = new Audio_staff;
audio_staff->merge_unisons_
staff_map_[voice] = audio_staff;
if (!instrument_string_.empty ())
set_instrument (channel_, voice);
+ // Set initial values (if any) for control functions.
+ for (const Audio_control_function_value_change::Context_property *p
+ = Audio_control_function_value_change::context_properties_;
+ p->name_; ++p)
+ {
+ SCM value = get_property (p->name_);
+ if (scm_is_number (value))
+ {
+ Real val = scm_to_double (value);
+ if (val >= p->range_min_ && val <= p->range_max_)
+ {
+ // Normalize the value to the 0.0 to 1.0 range.
+ val = ((val - p->range_min_)
+ / (p->range_max_ - p->range_min_));
+ Audio_control_function_value_change *item
+ = new Audio_control_function_value_change (p->control_, val);
+ item->channel_ = channel_;
+ audio_staff->add_audio_item (item);
+ announce_element (Audio_element_info (item, 0));
+ }
+ else
+ warning (_f ("ignoring out-of-range value change for MIDI "
+ "property `%s'",
+ p->name_));
+ }
+ }
return audio_staff;
}
Audio_staff *
-Staff_performer::get_audio_staff (string voice)
+Staff_performer::get_audio_staff (const string &voice)
{
SCM channel_mapping = get_property ("midiChannelMapping");
if (channel_mapping != ly_symbol2scm ("instrument")
}
Audio_dynamic *
-Staff_performer::get_dynamic (string voice)
+Staff_performer::get_dynamic (const string &voice)
{
map<string, Audio_dynamic *>::const_iterator i = dynamic_map_.find (voice);
if (i != dynamic_map_.end ())
}
void
-Staff_performer::set_instrument (int channel, string voice)
+Staff_performer::set_instrument (int channel, const string &voice)
{
instrument_ = new Audio_instrument (instrument_string_);
instrument_->channel_ = channel;
}
void
-Staff_performer::set_instrument_name (string voice)
+Staff_performer::set_instrument_name (const string &voice)
{
instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
instrument_string_);
tempo_ = 0;
instrument_name_ = 0;
instrument_ = 0;
+ // For each voice with a note played in the current translation time step,
+ // check if the voice has an Audio_dynamic registered: if yes, apply this
+ // dynamic to every note played in the voice in the current translation time
+ // step.
+ for (map<string, deque<Audio_note *> >::iterator vi = note_map_.begin ();
+ vi != note_map_.end (); ++vi)
+ {
+ Audio_dynamic *d = get_dynamic (vi->first);
+ if (d)
+ {
+ for (deque<Audio_note *>::iterator ni = vi->second.begin ();
+ ni != vi->second.end (); ++ni)
+ (*ni)->dynamic_ = d;
+ }
+ }
+ note_map_.clear ();
}
void
}
int
-Staff_performer::get_channel (string instrument)
+Staff_performer::get_channel (const string &instrument)
{
SCM channel_mapping = get_property ("midiChannelMapping");
- map<string, int>& channel_map
+ map<string, int> &channel_map
= (channel_mapping != ly_symbol2scm ("instrument"))
? channel_map_
: static_channel_map_;
bool encode_dynamics_as_velocity_ = true;
if (encode_dynamics_as_velocity_)
{
- if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+ if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+ {
+ // Keep track of the notes played in the current voice in this
+ // translation time step (for adjusting their dynamics later in
+ // stop_translation_timestep).
+ note_map_[voice].push_back (n);
+ }
+ else if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
{
dynamic_map_[voice] = d;
// Output volume as velocity: must disable Midi_dynamic output
d->silent_ = true;
}
- if (Audio_dynamic *d = get_dynamic (voice))
- if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
- n->dynamic_ = d;
}
Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (ai);