/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 1997--2011 Jan Nieuwenhuizen <janneke@gnu.org>
+ Copyright (C) 1997--2014 Jan Nieuwenhuizen <janneke@gnu.org>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include <map>
+#include <deque>
#include "audio-column.hh"
#include "audio-item.hh"
private:
string new_instrument_string ();
- void set_instrument_name (string voice);
- void set_instrument (int channel, string voice);
- int get_channel (string instrument);
- Audio_staff* get_audio_staff (string voice);
- Audio_staff* new_audio_staff (string voice);
- Audio_dynamic* get_dynamic (string voice);
+ void set_instrument_name (const string &voice);
+ void set_instrument (int channel, const string &voice);
+ int get_channel (const string &instrument);
+ Audio_staff *get_audio_staff (const string &voice);
+ Audio_staff *new_audio_staff (const string &voice);
+ Audio_dynamic *get_dynamic (const string &voice);
string instrument_string_;
int channel_;
Audio_text *instrument_name_;
Audio_text *name_;
Audio_tempo *tempo_;
- map<string, Audio_staff*> staff_map_;
+ map<string, deque<Audio_note *> > note_map_;
+ map<string, Audio_staff *> staff_map_;
map<string, int> channel_map_;
- map<string, Audio_dynamic*> dynamic_map_;
+ map<string, Audio_dynamic *> dynamic_map_;
// Would prefer to have the following two items be
// members of the containing class Performance,
// so they can be reset for each new midi file output.
#include "translator.icc"
ADD_TRANSLATOR (Staff_performer,
- /* doc */
- "",
+ /* doc */
+ "",
- /* create */
- "",
+ /* create */
+ "",
- /* read */
- "",
+ /* read */
+ "",
- /* write */
- "");
+ /* write */
+ "");
Staff_performer::Staff_performer ()
- : channel_ (-1)
- , instrument_ (0)
- , instrument_name_ (0)
- , name_ (0)
- , tempo_ (0)
+ : channel_ (-1),
+ instrument_ (0),
+ instrument_name_ (0),
+ name_ (0),
+ tempo_ (0)
{
}
void
Staff_performer::initialize ()
{
- ++staff_performer_count_;
+ ++staff_performer_count_;
}
-Audio_staff*
-Staff_performer::new_audio_staff (string voice)
+Audio_staff *
+Staff_performer::new_audio_staff (const string &voice)
{
- Audio_staff* audio_staff = new Audio_staff;
+ Audio_staff *audio_staff = new Audio_staff;
audio_staff->merge_unisons_
= to_boolean (get_property ("midiMergeUnisons"));
string track_name = context ()->id_string () + ":" + voice;
if (track_name != ":")
{
name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()
- + ":" + voice);
+ + ":" + voice);
audio_staff->add_audio_item (name_);
announce_element (Audio_element_info (name_, 0));
}
staff_map_[voice] = audio_staff;
if (!instrument_string_.empty ())
set_instrument (channel_, voice);
+ // Set initial values (if any) for control functions.
+ for (const Audio_control_function_value_change::Context_property *p
+ = Audio_control_function_value_change::context_properties_;
+ p->name_; ++p)
+ {
+ SCM value = get_property (p->name_);
+ if (scm_is_number (value))
+ {
+ Real val = scm_to_double (value);
+ if (val >= p->range_min_ && val <= p->range_max_)
+ {
+ // Normalize the value to the 0.0 to 1.0 range.
+ val = ((val - p->range_min_)
+ / (p->range_max_ - p->range_min_));
+ Audio_control_function_value_change *item
+ = new Audio_control_function_value_change (p->control_, val);
+ item->channel_ = channel_;
+ audio_staff->add_audio_item (item);
+ announce_element (Audio_element_info (item, 0));
+ }
+ else
+ warning (_f ("ignoring out-of-range value change for MIDI "
+ "property `%s'",
+ p->name_));
+ }
+ }
return audio_staff;
}
-Audio_staff*
-Staff_performer::get_audio_staff (string voice)
+Audio_staff *
+Staff_performer::get_audio_staff (const string &voice)
{
SCM channel_mapping = get_property ("midiChannelMapping");
if (channel_mapping != ly_symbol2scm ("instrument")
&& staff_map_.size ())
return staff_map_.begin ()->second;
- map<string, Audio_staff*>::const_iterator i = staff_map_.find (voice);
+ map<string, Audio_staff *>::const_iterator i = staff_map_.find (voice);
if (i != staff_map_.end ())
return i->second;
- map<string, Audio_staff*>::const_iterator e = staff_map_.find ("");
+ map<string, Audio_staff *>::const_iterator e = staff_map_.find ("");
if (staff_map_.size () == 1 && e != staff_map_.end ())
{
staff_map_[voice] = e->second;
return new_audio_staff (voice);
}
-Audio_dynamic*
-Staff_performer::get_dynamic (string voice)
+Audio_dynamic *
+Staff_performer::get_dynamic (const string &voice)
{
- map<string, Audio_dynamic*>::const_iterator i = dynamic_map_.find (voice);
+ map<string, Audio_dynamic *>::const_iterator i = dynamic_map_.find (voice);
if (i != dynamic_map_.end ())
return i->second;
return 0;
}
void
-Staff_performer::set_instrument (int channel, string voice)
+Staff_performer::set_instrument (int channel, const string &voice)
{
instrument_ = new Audio_instrument (instrument_string_);
instrument_->channel_ = channel;
announce_element (Audio_element_info (instrument_, 0));
- Audio_staff* audio_staff = get_audio_staff (voice);
+ Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (instrument_);
SCM proc = ly_lily_module_constant ("percussion?");
SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
}
void
-Staff_performer::set_instrument_name (string voice)
+Staff_performer::set_instrument_name (const string &voice)
{
instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
- instrument_string_);
+ instrument_string_);
announce_element (Audio_element_info (instrument_name_, 0));
get_audio_staff (voice)->add_audio_item (instrument_name_);
}
tempo_ = 0;
instrument_name_ = 0;
instrument_ = 0;
+ // For each voice with a note played in the current translation time step,
+ // check if the voice has an Audio_dynamic registered: if yes, apply this
+ // dynamic to every note played in the voice in the current translation time
+ // step.
+ for (map<string, deque<Audio_note *> >::iterator vi = note_map_.begin ();
+ vi != note_map_.end (); ++vi)
+ {
+ Audio_dynamic *d = get_dynamic (vi->first);
+ if (d)
+ {
+ for (deque<Audio_note *>::iterator ni = vi->second.begin ();
+ ni != vi->second.end (); ++ni)
+ (*ni)->dynamic_ = d;
+ }
+ }
+ note_map_.clear ();
}
void
}
int
-Staff_performer::get_channel (string instrument)
+Staff_performer::get_channel (const string &instrument)
{
SCM channel_mapping = get_property ("midiChannelMapping");
- map<string, int>& channel_map
+ map<string, int> &channel_map
= (channel_mapping != ly_symbol2scm ("instrument"))
- ? channel_map_
- : static_channel_map_;
+ ? channel_map_
+ : static_channel_map_;
if (channel_mapping == ly_symbol2scm ("staff")
&& channel_ >= 0)
map<string, int>::const_iterator i = channel_map.find (instrument);
if (i != channel_map.end ())
return i->second;
-
+
int channel = (channel_mapping == ly_symbol2scm ("staff"))
- ? channel_count_++
- : channel_map.size ();
+ ? channel_count_++
+ : channel_map.size ();
/* MIDI players tend to ignore instrument settings on channel
10, the percussion channel. */
{
warning (_ ("MIDI channel wrapped around"));
warning (_ ("remapping modulo 16"));
- channel = channel % 16;
+ channel = channel % 16;
}
channel_map[instrument] = channel;
if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
{
/* map each context (voice) to its own track */
- Context* c = inf.origin_contexts (this)[0];
+ Context *c = inf.origin_contexts (this)[0];
string voice;
if (c->is_alias (ly_symbol2scm ("Voice")))
- voice = c->id_string ();
+ voice = c->id_string ();
SCM channel_mapping = get_property ("midiChannelMapping");
string str = new_instrument_string ();
if (channel_mapping != ly_symbol2scm ("instrument"))
- channel_ = get_channel (voice);
+ channel_ = get_channel (voice);
else if (channel_ < 0 && str.empty ())
- channel_ = get_channel (str);
+ channel_ = get_channel (str);
if (str.length ())
- {
- if (channel_mapping != ly_symbol2scm ("voice"))
- channel_ = get_channel (str);
- set_instrument (channel_, voice);
- set_instrument_name (voice);
- }
+ {
+ if (channel_mapping != ly_symbol2scm ("voice"))
+ channel_ = get_channel (str);
+ set_instrument (channel_, voice);
+ set_instrument_name (voice);
+ }
ai->channel_ = channel_;
bool encode_dynamics_as_velocity_ = true;
if (encode_dynamics_as_velocity_)
- {
- if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
- {
- dynamic_map_[voice] = d;
- // Output volume as velocity: must disable Midi_dynamic output
- d->silent_ = true;
- }
- if (Audio_dynamic *d = get_dynamic (voice))
- if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
- n->dynamic_ = d;
- }
- Audio_staff* audio_staff = get_audio_staff (voice);
+ {
+ if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+ {
+ // Keep track of the notes played in the current voice in this
+ // translation time step (for adjusting their dynamics later in
+ // stop_translation_timestep).
+ note_map_[voice].push_back (n);
+ }
+ else if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+ {
+ dynamic_map_[voice] = d;
+ // Output volume as velocity: must disable Midi_dynamic output
+ d->silent_ = true;
+ }
+ }
+ Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (ai);
}
}