/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 1997--2011 Jan Nieuwenhuizen <janneke@gnu.org>
+ Copyright (C) 1997--2012 Jan Nieuwenhuizen <janneke@gnu.org>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
*/
#include <map>
+#include <deque>
#include "audio-column.hh"
#include "audio-item.hh"
private:
string new_instrument_string ();
- void set_instrument_name (string voice);
- void set_instrument (int channel, string voice);
- int get_channel (string instrument);
- Audio_staff *get_audio_staff (string voice);
- Audio_staff *new_audio_staff (string voice);
- Audio_dynamic *get_dynamic (string voice);
+ void set_instrument_name (const string &voice);
+ void set_instrument (int channel, const string &voice);
+ int get_channel (const string &instrument);
+ Audio_staff *get_audio_staff (const string &voice);
+ Audio_staff *new_audio_staff (const string &voice);
+ Audio_dynamic *get_dynamic (const string &voice);
string instrument_string_;
int channel_;
Audio_text *instrument_name_;
Audio_text *name_;
Audio_tempo *tempo_;
+ map<string, deque<Audio_note *> > note_map_;
map<string, Audio_staff *> staff_map_;
map<string, int> channel_map_;
map<string, Audio_dynamic *> dynamic_map_;
}
Audio_staff *
-Staff_performer::new_audio_staff (string voice)
+Staff_performer::new_audio_staff (const string &voice)
{
Audio_staff *audio_staff = new Audio_staff;
audio_staff->merge_unisons_
}
Audio_staff *
-Staff_performer::get_audio_staff (string voice)
+Staff_performer::get_audio_staff (const string &voice)
{
SCM channel_mapping = get_property ("midiChannelMapping");
if (channel_mapping != ly_symbol2scm ("instrument")
}
Audio_dynamic *
-Staff_performer::get_dynamic (string voice)
+Staff_performer::get_dynamic (const string &voice)
{
map<string, Audio_dynamic *>::const_iterator i = dynamic_map_.find (voice);
if (i != dynamic_map_.end ())
}
void
-Staff_performer::set_instrument (int channel, string voice)
+Staff_performer::set_instrument (int channel, const string &voice)
{
instrument_ = new Audio_instrument (instrument_string_);
instrument_->channel_ = channel;
}
void
-Staff_performer::set_instrument_name (string voice)
+Staff_performer::set_instrument_name (const string &voice)
{
instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
instrument_string_);
tempo_ = 0;
instrument_name_ = 0;
instrument_ = 0;
+ // For each voice with a note played in the current translation time step,
+ // check if the voice has an Audio_dynamic registered: if yes, apply this
+ // dynamic to every note played in the voice in the current translation time
+ // step.
+ for (map<string, deque<Audio_note *> >::iterator vi = note_map_.begin ();
+ vi != note_map_.end (); ++vi)
+ {
+ Audio_dynamic *d = get_dynamic (vi->first);
+ if (d)
+ {
+ for (deque<Audio_note *>::iterator ni = vi->second.begin ();
+ ni != vi->second.end (); ++ni)
+ (*ni)->dynamic_ = d;
+ }
+ }
+ note_map_.clear ();
}
void
}
int
-Staff_performer::get_channel (string instrument)
+Staff_performer::get_channel (const string &instrument)
{
SCM channel_mapping = get_property ("midiChannelMapping");
- map<string, int>& channel_map
+ map<string, int> &channel_map
= (channel_mapping != ly_symbol2scm ("instrument"))
? channel_map_
: static_channel_map_;
bool encode_dynamics_as_velocity_ = true;
if (encode_dynamics_as_velocity_)
{
- if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+ if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+ {
+ // Keep track of the notes played in the current voice in this
+ // translation time step (for adjusting their dynamics later in
+ // stop_translation_timestep).
+ note_map_[voice].push_back (n);
+ }
+ else if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
{
dynamic_map_[voice] = d;
// Output volume as velocity: must disable Midi_dynamic output
d->silent_ = true;
}
- if (Audio_dynamic *d = get_dynamic (voice))
- if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
- n->dynamic_ = d;
}
Audio_staff *audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (ai);