TRANSLATOR_DECLARATIONS (Staff_performer);
~Staff_performer ();
- String new_instrument_string ();
- String instrument_string_;
+ string new_instrument_string ();
+ string instrument_string_;
protected:
virtual void acknowledge_audio_element (Audio_element_info info);
void
Staff_performer::process_music ()
{
- String str = new_instrument_string ();
+ string str = new_instrument_string ();
if (str.length ())
{
instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str);
audio_staff_ = 0;
}
-String
+string
Staff_performer::new_instrument_string ()
{
// mustn't ask Score for instrument: it will return piano!