int get_channel (string instrument);
Audio_staff* get_audio_staff (string voice);
Audio_staff* new_audio_staff (string voice);
- Real get_dynamic (string voice);
+ Audio_dynamic* get_dynamic (string voice);
string instrument_string_;
int channel_;
Audio_tempo *tempo_;
map<string, Audio_staff*> staff_map_;
map<string, int> channel_map_;
- map<string, Real> dynamic_map_;
+ map<string, Audio_dynamic*> dynamic_map_;
+ // Would prefer to have the following two items be
+ // members of the containing class Performance,
+ // so they can be reset for each new midi file output.
static map<string, int> static_channel_map_;
static int channel_count_;
+ // For now, ask the last Staff_performer clean up during its finalize method
+ static int staff_performer_count_;
};
map<string, int> Staff_performer::static_channel_map_;
int Staff_performer::channel_count_ = 0;
+int Staff_performer::staff_performer_count_ = 0;
#include "translator.icc"
"");
Staff_performer::Staff_performer ()
- : channel_ (0)
+ : channel_ (-1)
, instrument_ (0)
, instrument_name_ (0)
, name_ (0)
void
Staff_performer::initialize ()
{
+ ++staff_performer_count_;
}
Audio_staff*
Staff_performer::new_audio_staff (string voice)
{
Audio_staff* audio_staff = new Audio_staff;
+ audio_staff->merge_unisons_
+ = to_boolean (get_property ("midiMergeUnisons"));
string track_name = context ()->id_string () + ":" + voice;
if (track_name != ":")
{
return new_audio_staff (voice);
}
-Real
+Audio_dynamic*
Staff_performer::get_dynamic (string voice)
{
- map<string, Real>::const_iterator i = dynamic_map_.find (voice);
+ map<string, Audio_dynamic*>::const_iterator i = dynamic_map_.find (voice);
if (i != dynamic_map_.end ())
return i->second;
return 0;
{
staff_map_.clear ();
channel_map_.clear ();
+ if (staff_performer_count_)
+ --staff_performer_count_;
+ if (0 == staff_performer_count_)
+ {
+ static_channel_map_.clear ();
+ channel_count_ = 0;
+ }
}
string
? channel_map_
: static_channel_map_;
+ if (channel_mapping == ly_symbol2scm ("staff")
+ && channel_ >= 0)
+ return channel_;
+
map<string, int>::const_iterator i = channel_map.find (instrument);
if (i != channel_map.end ())
return i->second;
if (c->is_alias (ly_symbol2scm ("Voice")))
voice = c->id_string ();
SCM channel_mapping = get_property ("midiChannelMapping");
- if (channel_mapping == ly_symbol2scm ("voice"))
- channel_ = get_channel (voice);
string str = new_instrument_string ();
+ if (channel_mapping != ly_symbol2scm ("instrument"))
+ channel_ = get_channel (voice);
+ else if (channel_ < 0 && str.empty ())
+ channel_ = get_channel (str);
if (str.length ())
{
if (channel_mapping != ly_symbol2scm ("voice"))
set_instrument (channel_, voice);
set_instrument_name (voice);
}
- Audio_staff* audio_staff = get_audio_staff (voice);
ai->channel_ = channel_;
- // Output volume as velocity and disable Midi_dynamic output
- if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+ bool encode_dynamics_as_velocity_ = true;
+ if (encode_dynamics_as_velocity_)
{
- dynamic_map_[voice] = d->volume_;
- d->volume_ = -1;
+ if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+ {
+ dynamic_map_[voice] = d;
+ // Output volume as velocity: must disable Midi_dynamic output
+ d->silent_ = true;
+ }
+ if (Audio_dynamic *d = get_dynamic (voice))
+ if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+ n->dynamic_ = d;
}
- if (Real d = get_dynamic (voice))
- if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
- n->volume_ = d;
+ Audio_staff* audio_staff = get_audio_staff (voice);
audio_staff->add_audio_item (ai);
}
}