]> git.donarmstrong.com Git - lilypond.git/blobdiff - lily/staff-performer.cc
MIDI: midiChannelMapping = #'staff mode creates only one Track per staff.
[lilypond.git] / lily / staff-performer.cc
index daf00a18122a05583fbcee63c2cac1408e6611db..35b1746b8a36800a2db601a2c2d5cc6b16fd723a 100644 (file)
   along with LilyPond.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-#include "warn.hh"
+#include <map>
+
 #include "audio-column.hh"
 #include "audio-item.hh"
 #include "audio-staff.hh"
-#include "performer-group.hh"
 #include "context.hh"
+#include "international.hh"
+#include "performer-group.hh"
+#include "warn.hh"
 
 /* Perform a staff. Individual notes should have their instrument
   (staff-wide) set, so we override play_element ()
@@ -33,9 +36,6 @@ public:
   TRANSLATOR_DECLARATIONS (Staff_performer);
   ~Staff_performer ();
 
-  string new_instrument_string ();
-  string instrument_string_;
-
 protected:
   virtual void acknowledge_audio_element (Audio_element_info info);
   virtual void finalize ();
@@ -44,13 +44,30 @@ protected:
   void stop_translation_timestep ();
 
 private:
-  Audio_staff *audio_staff_;
+  string new_instrument_string ();
+  void set_instrument_name (string voice);
+  void set_instrument (int channel, string voice);
+  int get_channel (string instrument);
+  Audio_staff* get_audio_staff (string voice);
+  Audio_staff* new_audio_staff (string voice);
+  Real get_dynamic (string voice);
+
+  string instrument_string_;
+  int channel_;
   Audio_instrument *instrument_;
   Audio_text *instrument_name_;
   Audio_text *name_;
   Audio_tempo *tempo_;
+  map<string, Audio_staff*> staff_map_;
+  map<string, int> channel_map_;
+  map<string, Real> dynamic_map_;
+  static map<string, int> static_channel_map_;
+  static int channel_count_;
 };
 
+map<string, int> Staff_performer::static_channel_map_;
+int Staff_performer::channel_count_ = 0;
+
 #include "translator.icc"
 
 ADD_TRANSLATOR (Staff_performer,
@@ -67,12 +84,12 @@ ADD_TRANSLATOR (Staff_performer,
                "");
 
 Staff_performer::Staff_performer ()
+  : channel_ (0)
+  , instrument_ (0)
+  , instrument_name_ (0)
+  , name_ (0)
+  , tempo_ (0)
 {
-  audio_staff_ = 0;
-  instrument_ = 0;
-  instrument_name_ = 0;
-  name_ = 0;
-  tempo_ = 0;
 }
 
 Staff_performer::~Staff_performer ()
@@ -82,50 +99,86 @@ Staff_performer::~Staff_performer ()
 void
 Staff_performer::initialize ()
 {
-  audio_staff_ = new Audio_staff;
-  name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ());
+}
 
-  audio_staff_->add_audio_item (name_);
-  
-  announce_element (Audio_element_info (audio_staff_, 0));
+Audio_staff*
+Staff_performer::new_audio_staff (string voice)
+{
+  Audio_staff* audio_staff = new Audio_staff;
+  string track_name = context ()->id_string () + ":" + voice;
+  if (track_name != ":")
+    {
+      name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ()
+                             + ":" + voice);
+      audio_staff->add_audio_item (name_);
+    }
+  announce_element (Audio_element_info (audio_staff, 0));
   announce_element (Audio_element_info (name_, 0));
+  staff_map_[voice] = audio_staff;
+  return audio_staff;
 }
 
-void
-Staff_performer::process_music ()
+Audio_staff*
+Staff_performer::get_audio_staff (string voice)
 {
-  string str = new_instrument_string ();
-  if (str.length ())
+  SCM channel_mapping = get_property ("midiChannelMapping");
+  if (channel_mapping != ly_symbol2scm ("instrument")
+      && staff_map_.size ())
+    return staff_map_.begin ()->second;
+
+  map<string, Audio_staff*>::const_iterator i = staff_map_.find (voice);
+  if (i != staff_map_.end ())
+    return i->second;
+  map<string, Audio_staff*>::const_iterator e = staff_map_.find ("");
+  if (staff_map_.size () == 1 && e != staff_map_.end ())
     {
-      instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str);
-      announce_element (Audio_element_info (instrument_name_, 0));
-      instrument_ = new Audio_instrument (str);
-      announce_element (Audio_element_info (instrument_, 0));
-
-      audio_staff_->add_audio_item (instrument_);
-      audio_staff_->add_audio_item (instrument_name_);
-     
-      /*
-       Have to be here before notes arrive into the staff.
-      */
+      staff_map_[voice] = e->second;
+      return e->second;
     }
+  return new_audio_staff (voice);
+}
+
+Real
+Staff_performer::get_dynamic (string voice)
+{
+  map<string, Real>::const_iterator i = dynamic_map_.find (voice);
+  if (i != dynamic_map_.end ())
+    return i->second;
+  return 0;
 }
 
 void
-Staff_performer::stop_translation_timestep ()
+Staff_performer::process_music ()
 {
-  SCM proc = ly_lily_module_constant ("percussion?");
+}
 
+void
+Staff_performer::set_instrument (int channel, string voice)
+{
+  instrument_ = new Audio_instrument (instrument_string_);
+  instrument_->channel_ = channel;
+  announce_element (Audio_element_info (instrument_, 0));
+  Audio_staff* audio_staff = get_audio_staff (voice);
+  audio_staff->add_audio_item (instrument_);
+  SCM proc = ly_lily_module_constant ("percussion?");
   SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
-  audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1);
-  if (name_)
-    {
-      name_ = 0;
-    }
-  if (tempo_)
-    {
-      tempo_ = 0;
-    }
+  audio_staff->percussion_ = (drums == SCM_BOOL_T);
+}
+
+void
+Staff_performer::set_instrument_name (string voice)
+{
+  instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME,
+                                    instrument_string_);
+  announce_element (Audio_element_info (instrument_name_, 0));
+  get_audio_staff (voice)->add_audio_item (instrument_name_);
+}
+
+void
+Staff_performer::stop_translation_timestep ()
+{
+  name_ = 0;
+  tempo_ = 0;
   instrument_name_ = 0;
   instrument_ = 0;
 }
@@ -133,7 +186,8 @@ Staff_performer::stop_translation_timestep ()
 void
 Staff_performer::finalize ()
 {
-  audio_staff_ = 0;
+  staff_map_.clear ();
+  channel_map_.clear ();
 }
 
 string
@@ -151,10 +205,71 @@ Staff_performer::new_instrument_string ()
   return instrument_string_;
 }
 
+int
+Staff_performer::get_channel (string instrument)
+{
+  SCM channel_mapping = get_property ("midiChannelMapping");
+  map<string, int>& channel_map
+    = (channel_mapping != ly_symbol2scm ("instrument"))
+    ? channel_map_
+    : static_channel_map_;
+
+  map<string, int>::const_iterator i = channel_map.find (instrument);
+  if (i != channel_map.end ())
+    return i->second;
+  int channel = (channel_mapping == ly_symbol2scm ("staff"))
+    ? channel_count_++
+    : channel_map.size ();
+
+  /* MIDI players tend to ignore instrument settings on channel
+     10, the percussion channel.  */
+  if (channel % 16 == 9)
+    {
+      channel_map["percussion"] = channel++;
+      channel_count_++;
+    }
+
+  if (channel > 15)
+    {
+      warning (_ ("MIDI channel wrapped around"));
+      warning (_ ("remapping modulo 16"));
+      channel = channel % 16; 
+    }
+
+  channel_map[instrument] = channel;
+  return channel;
+}
+
 void
 Staff_performer::acknowledge_audio_element (Audio_element_info inf)
 {
   if (Audio_item *ai = dynamic_cast<Audio_item *> (inf.elem_))
-    audio_staff_->add_audio_item (ai);
+    {
+      /* map each context (voice) to its own track */
+      Context* c = inf.origin_contexts (this)[0];
+      string voice;
+      if (c->is_alias (ly_symbol2scm ("Voice")))
+       voice = c->id_string ();
+      SCM channel_mapping = get_property ("midiChannelMapping");
+      if (channel_mapping == ly_symbol2scm ("voice"))
+       channel_ = get_channel (voice);
+      string str = new_instrument_string ();
+      if (str.length ())
+       {
+         if (channel_mapping != ly_symbol2scm ("voice"))
+           channel_ = get_channel (str);
+         set_instrument (channel_, voice);
+         set_instrument_name (voice);
+       }
+      Audio_staff* audio_staff = get_audio_staff (voice);
+      ai->channel_ = channel_;
+      if (Audio_dynamic *d = dynamic_cast<Audio_dynamic *> (inf.elem_))
+       dynamic_map_[voice] = d->volume_;
+      if (Real d = get_dynamic (voice))
+       if (Audio_note *n = dynamic_cast<Audio_note *> (inf.elem_))
+         n->volume_ = d;
+      audio_staff->add_audio_item (ai);
+    }
 }