/*
- staff-performer.cc -- implement Staff_performer
+ This file is part of LilyPond, the GNU music typesetter.
- source file of the GNU LilyPond music typesetter
+ Copyright (C) 1997--2010 Jan Nieuwenhuizen <janneke@gnu.org>
- (c) 1997--2005 Jan Nieuwenhuizen <janneke@gnu.org>
+ LilyPond is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ LilyPond is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with LilyPond. If not, see <http://www.gnu.org/licenses/>.
*/
#include "warn.hh"
#include "performer-group.hh"
#include "context.hh"
-/** Perform a staff. Individual notes should have their instrument
- (staff-wide) set, so we override play_element ()
+/* Perform a staff. Individual notes should have their instrument
+ (staff-wide) set, so we override play_element ()
*/
class Staff_performer : public Performer
{
TRANSLATOR_DECLARATIONS (Staff_performer);
~Staff_performer ();
- String new_instrument_string ();
- String instrument_string_;
+ string new_instrument_string ();
+ string instrument_string_;
protected:
virtual void acknowledge_audio_element (Audio_element_info info);
#include "translator.icc"
-ADD_TRANSLATOR (Staff_performer, "", "",
+ADD_TRANSLATOR (Staff_performer,
+ /* doc */
+ "",
+
+ /* create */
"",
- "", "");
+
+ /* read */
+ "",
+
+ /* write */
+ "");
Staff_performer::Staff_performer ()
{
{
audio_staff_ = new Audio_staff;
name_ = new Audio_text (Audio_text::TRACK_NAME, context ()->id_string ());
- tempo_ = new Audio_tempo (get_tempo ());
audio_staff_->add_audio_item (name_);
- audio_staff_->add_audio_item (tempo_);
announce_element (Audio_element_info (audio_staff_, 0));
announce_element (Audio_element_info (name_, 0));
- announce_element (Audio_element_info (tempo_, 0));
}
void
Staff_performer::process_music ()
{
- String str = new_instrument_string ();
+ string str = new_instrument_string ();
if (str.length ())
{
instrument_name_ = new Audio_text (Audio_text::INSTRUMENT_NAME, str);
/*
Have to be here before notes arrive into the staff.
*/
- play_element (instrument_);
- play_element (instrument_name_);
}
}
{
SCM proc = ly_lily_module_constant ("percussion?");
- SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.to_str0 ()));
+ SCM drums = scm_call_1 (proc, ly_symbol2scm (instrument_string_.c_str ()));
audio_staff_->channel_ = (drums == SCM_BOOL_T ? 9 : -1);
if (name_)
{
- play_element (name_);
name_ = 0;
}
if (tempo_)
{
- play_element (tempo_);
tempo_ = 0;
}
instrument_name_ = 0;
void
Staff_performer::finalize ()
{
- Performer::play_element (audio_staff_);
audio_staff_ = 0;
}
-String
+string
Staff_performer::new_instrument_string ()
{
// mustn't ask Score for instrument: it will return piano!