#include "paper-column.hh"
#include "paper-score.hh"
#include "pointer-group-interface.hh"
+#include "separation-item.hh"
#include "spaceable-grob.hh"
#include "spacing-interface.hh"
#include "staff-spacing.hh"
}
}
+static void
+set_column_rods (vector<Grob*> const &cols, Real padding)
+{
+ /* distances[i] will be the minimum distance between column i and column i+1 */
+ vector<Real> distances;
+
+ for (vsize i = 1; i < cols.size (); i++)
+ {
+ assert (distances.size () == i-1);
+
+ Item *r = dynamic_cast<Item*> (cols[i]);
+ Item *rb = r->find_prebroken_piece (LEFT);
+
+ if (Separation_item::is_empty (r) && (!rb || Separation_item::is_empty (rb)))
+ {
+ distances.push_back (0);
+ continue;
+ }
+
+ Skyline_pair *skys = Skyline_pair::unsmob (r->get_property ("horizontal-skylines"));
+ Real right_stickout = skys ? (*skys)[LEFT].max_height () : 0.0;
+
+ /* min rather than max because right-stickout will be negative if the right-hand column
+ sticks out a lot to the left */
+ right_stickout = min (right_stickout,
+ Separation_item::conditional_skyline (r, cols[i-1]).max_height ());
+
+ Drul_array<Item*> r_cols (r, rb);
+ Drul_array<Real> cur_dist (0.0, 0.0);
+
+ /* This is an inner loop and hence it is potentially quadratic. However, we only continue
+ as long as there is a rod to insert. Therefore, this loop will usually only execute
+ a constant number of times per iteration of the outer loop. */
+ for (vsize j = i; j--;)
+ {
+ Item *l = dynamic_cast<Item*> (cols[j]);
+ Item *lb = l->find_prebroken_piece (RIGHT);
+ Skyline_pair *skys = Skyline_pair::unsmob (l->get_property ("horizontal-skylines"));
+ Real left_stickout = skys ? (*skys)[RIGHT].max_height () : 0.0;
+ bool done = true;
+
+ Direction d = LEFT;
+ do
+ {
+ if (j < i-1)
+ cur_dist[d] += distances[j];
+
+ Item *r_col = r_cols[d];
+ bool touches = right_stickout - left_stickout + cur_dist[d] < 0.0;
+ Real dist = 0.0;
+
+ /* we set a distance for the line-starter column even if it's non-broken counterpart
+ doesn't touch the right column. */
+ if (lb)
+ Separation_item::set_distance (lb, r_col, padding);
+
+ if (touches || j == i-1)
+ dist = Separation_item::set_distance (l, r_col, padding);
+
+ if (j == i-1 && d == LEFT)
+ distances.push_back (dist);
+
+ if (j == i-1)
+ cur_dist[d] = distances[j];
+
+ done = done && !touches;
+ }
+ while (flip (&d) != LEFT && rb);
+
+ /* we need the empty check for gregorian notation, where there are a lot of
+ extraneous paper-columns that we need to skip over */
+ if (done && !Separation_item::is_empty (l))
+ break;
+ }
+ }
+}
+
+
void
Spacing_spanner::generate_springs (Grob *me,
vector<Grob*> const &cols,
Spacing_options const *options)
{
- Paper_column *prev = 0;
- for (vsize i = 0; i < cols.size (); i++)
+ Paper_column *prev = dynamic_cast<Paper_column*> (cols[0]);
+ for (vsize i = 1; i < cols.size (); i++)
{
Paper_column *col = dynamic_cast<Paper_column *> (cols[i]);
Paper_column *next = (i + 1 < cols.size ()) ? dynamic_cast<Paper_column *> (cols[i+1]) : 0;
- if (i > 0)
- generate_pair_spacing (me, prev, col, next, options);
+ generate_pair_spacing (me, prev, col, next, options);
prev = col;
}
+
+ set_column_rods (cols, 0.1); // FIXME: padding
}
/*
This is probably a waste of time in the case of polyphonic
music. */
if (Note_spacing::has_interface (wish))
- springs.push_back (Note_spacing::get_spacing (wish, right_col, base_note_space, options->increment_));
+ {
+ Real inc = options->increment_;
+ if (Grob *gsp = unsmob_grob (left_col->get_object ("grace-spacing")))
+ {
+ Spacing_options grace_opts;
+ grace_opts.init_from_grob (gsp);
+ inc = grace_opts.increment_;
+ }
+ springs.push_back (Note_spacing::get_spacing (wish, right_col, base_note_space, inc));
+ }
}
if (springs.empty ())