return true;
if (Paper_column::is_musical (c)
- || Item::is_breakable (c))
+ || Paper_column::is_breakable (c))
return false;
extract_grob_set (c, "right-neighbors", rns);
some cases (two isolated, consecutive clef changes) won't be
nicely folded, but hey, then don't do that.
*/
- if (! ((Paper_column::is_musical (l_neighbor) || Item::is_breakable (l_neighbor))
- && (Paper_column::is_musical (r_neighbor) || Item::is_breakable (r_neighbor))))
+ if (! ((Paper_column::is_musical (l_neighbor) || Paper_column::is_breakable (l_neighbor))
+ && (Paper_column::is_musical (r_neighbor) || Paper_column::is_breakable (r_neighbor))))
return false;
/*
between.
*/
void
-Spacing_spanner::prune_loose_columns (Grob *me, Link_array<Grob> *cols,
+Spacing_spanner::prune_loose_columns (Grob *me, vector<Grob*> *cols,
Spacing_options const *options)
{
- Link_array<Grob> newcols;
+ vector<Grob*> newcols;
for (vsize i = 0; i < cols->size (); i++)
{
- Grob *c = cols->elem (i);
+ Grob *c = cols->at (i);
bool loose = (i > 0 && i < cols->size () - 1)
- && is_loose_column (cols->elem (i - 1), c, cols->elem (i + 1), options);
+ && is_loose_column (cols->at (i - 1), c, cols->at (i + 1), options);
if (loose)
{
Set distance constraints for loose columns
*/
Drul_array<Grob *> next_door;
- next_door[LEFT] = cols->elem (i - 1);
- next_door[RIGHT] = cols->elem (i + 1);
+ next_door[LEFT] = cols->at (i - 1);
+ next_door[RIGHT] = cols->at (i + 1);
Direction d = LEFT;
Drul_array<Real> dists (0, 0);
Rod r;
r.distance_ = dists[LEFT] + dists[RIGHT];
- r.item_drul_[LEFT] = dynamic_cast<Item *> (cols->elem (i - 1));
- r.item_drul_[RIGHT] = dynamic_cast<Item *> (cols->elem (i + 1));
+ r.item_drul_[LEFT] = dynamic_cast<Item *> (cols->at (i - 1));
+ r.item_drul_[RIGHT] = dynamic_cast<Item *> (cols->at (i + 1));
r.add_to_cols ();
}
Set neighboring columns determined by the spacing-wishes grob property.
*/
void
-Spacing_spanner::set_explicit_neighbor_columns (Link_array<Grob> const &cols)
+Spacing_spanner::set_explicit_neighbor_columns (vector<Grob*> const &cols)
{
for (vsize i = 0; i < cols.size (); i++)
{
yet. Only do breakable non-musical columns, and musical columns.
*/
void
-Spacing_spanner::set_implicit_neighbor_columns (Link_array<Grob> const &cols)
+Spacing_spanner::set_implicit_neighbor_columns (vector<Grob*> const &cols)
{
for (vsize i = 0; i < cols.size (); i++)
{
Item *it = dynamic_cast<Item *> (cols[i]);
- if (!Item::is_breakable (it) && !Paper_column::is_musical (it))
+ if (!Paper_column::is_breakable (it) && !Paper_column::is_musical (it))
continue;
// it->breakable || it->musical