added to it.
*/
-Skyline::Skyline (Skyline const &src, Real horizon_padding, Axis a)
+Skyline::Skyline (Skyline const &src, Real horizon_padding, Axis /*a*/)
{
/*
We extract boxes from the skyline, then build a new skyline from
list<Box> boxes;
// establish a baseline box
+ // FIXME: This has hardcoded logic, assuming a == X_AXIS!
boxes.push_back (Box (Interval (-infinity_f, infinity_f),
Interval (0, 0)));
list<Building>::const_iterator end = src.buildings_.end ();