source file of the GNU LilyPond music typesetter
- (c) 2002 Han-Wen Nienhuys <hanwen@cs.uu.nl>
+ (c) 2002--2004 Han-Wen Nienhuys <hanwen@cs.uu.nl>
*/
#include "skyline.hh"
*/
+const Real EPS = 1e-12;
+
/*
TODO: avoid unnecessary fragmentation.
Direction d)
{
Interval extent = b[line_axis];
- if (extent.empty_b())
+ if (extent.is_empty ())
return;
Real stick_out = b[other_axis (line_axis)][d];
-
+
+ /*
+ Intersect each segment of LINE with EXTENT, and if non-empty, insert relevant segments.
+ */
for (int i = line->size(); i--;)
{
Interval w = line->elem(i).width_;
- if (extent[LEFT] > w[RIGHT])
+ w.intersect (extent);
+
+ if (extent[LEFT] >= w[RIGHT])
break;
- w.intersect (extent);
Real my_height = line->elem(i).height_;
- if (!w.empty_b () && d* (my_height - stick_out) < 0)
+ if (!w.is_empty () &&
+ w.length() > EPS
+ && d* (my_height - stick_out) < 0)
{
Interval e1 (line->elem(i).width_[LEFT], extent[LEFT]);
Interval e3 (extent[RIGHT], line->elem(i).width_[RIGHT]);
- if (!e3.empty_b ())
+ if (!e3.is_empty () && e3.length() > EPS)
line->insert (Skyline_entry (e3, my_height), i+1);
line->elem_ref(i).height_ = stick_out;
line->elem_ref(i).width_ = w;
- if (!e1.empty_b ())
+ if (!e1.is_empty () && e1.length() > EPS)
line->insert (Skyline_entry (e1, my_height), i );
}
}
}
+void
+merge_skyline (Array<Skyline_entry> * a1,
+ Array<Skyline_entry> const & a2,
+ Direction dir)
+{
+ for (int i = 0; i < a2.size(); i++)
+ {
+ Box b;
+ b[X_AXIS] = a2[i].width_;
+ b[Y_AXIS][dir] = a2[i].height_;
+ b[Y_AXIS][-dir] = dir * infinity_f ;
+
+ insert_extent_into_skyline (a1, b, X_AXIS, dir);
+ }
+}
+
Array<Skyline_entry>
empty_skyline (Direction d)
}
+
/*
minimum distance that can be achieved between baselines. "Clouds" is
a skyline pointing down.
Interval w = buildings[i].width_;
w.intersect(clouds[j].width_);
- if (!w.empty_b())
+ if (!w.is_empty ())
distance = distance >? (buildings[i].height_ - clouds[j].height_);
if (i>0 && buildings[i].width_[LEFT] >= clouds[j].width_[LEFT])
height_ = r;
}
+
+void
+heighten_skyline (Array<Skyline_entry> *buildings, Real ground)
+{
+ for (int i = 0; i < buildings->size (); i++)
+ buildings->elem_ref (i).height_ += ground;
+}