return gh_double2scm (o);
}
+/*
+ Maintain a minimum distance to the staff. This is similar to side
+ position with padding, but it will put adjoining objects on a row if
+ stuff sticks out of the staff a little.
+ */
+MAKE_SCHEME_CALLBACK (Side_position_interface,out_of_staff,2);
+SCM
+Side_position_interface::out_of_staff (SCM element_smob, SCM axis)
+{
+ Grob *me = unsmob_grob (element_smob);
+ Axis a = (Axis) gh_scm2int (axis);
+
+ Grob * st = Staff_symbol_referencer::get_staff_symbol (me);
+
+ if (!st)
+ return gh_int2scm (0);
+
+ Real padding=0.0;
+ SCM spad = me->get_grob_property ("staff-padding");
+
+ if (gh_number_p (spad))
+ padding = gh_scm2double (spad);
+
+ Grob *common = me->common_refpoint (st, Y_AXIS);
+ Direction d = Side_position_interface::get_direction (me);
+ Interval staff_size = st->extent (common, Y_AXIS);
+ Interval me_ext = me->extent (common, a);
+ Real diff = d*staff_size[d] + padding - d*me_ext[-d];
+ return gh_double2scm (diff >? 0);
+}
+
void
Side_position_interface::add_staff_support (Grob*me)
{
"support). In this case, the direction signifies where to put the "
"victim object relative to the support (left or right, up or down?) "
,
- "side-support-elements direction-source direction side-relative-direction minimum-space padding");
+ "staff-padding side-support-elements direction-source direction side-relative-direction minimum-space padding");