#include "music-list.hh"
#include "request-chord-iterator.hh"
-
-void
-Sequential_music_iterator::do_print() const
-{
- if (iter_p_)
- iter_p_->print();
-}
-
Sequential_music_iterator::Sequential_music_iterator ()
{
cursor_ = 0;
iter_p_ =0;
}
+Sequential_music_iterator::Sequential_music_iterator (Sequential_music_iterator const &src)
+ : Music_iterator (src)
+{
+ cursor_ = src.cursor_;
+ here_mom_ = src.here_mom_;
+ iter_p_ = src.iter_p_->clone ();
+}
+
+Sequential_music_iterator::~Sequential_music_iterator()
+{
+ if (iter_p_)
+ {
+ /* if (iter_p_->ok () )
+ music_l_->origin ()->warning (_ ("Must stop before this music ends"));
+ */
+ delete iter_p_;
+ iter_p_ = 0;
+ }
+}
+
+
void
Sequential_music_iterator::construct_children()
{
set_translator (child_report);
}
-Sequential_music_iterator::~Sequential_music_iterator()
+/*
+ [todo: translate]
+
+ Hier staat in feite: haal alle muziek op (startend op tijd HERE) tot
+ je iets met lengte L > 0 tegenkomt. Aangezien de preconditie is dat
+ UNTIL het eerstvolgende event is, weet je (per definitie)
+
+ L >= (UNTIL - HERE)
+
+ en iets wat hierna komt (op tijd T) komt dus na tijd
+
+ HERE + L >= HERE + (UNTIL - HERE) = UNTIL
+
+ Dus als je een L>0 tegenkomt, wil je de rest niet meer. Aangezien
+ alles wat tot nu toe hebt gespaard op HERE begint, is dat precies wat
+ je nodig hebt.
+
+ Misschien kan je deze comment erbij stoppen, en moeten we de
+ eigenschappen van het muziek datatype wat formaliseren, zodat deze
+ redenering helderder is.
+*/
+
+SCM
+Sequential_music_iterator::get_music (Moment until)const
{
- if (iter_p_)
+ SCM s = SCM_EOL;
+ SCM curs = cursor_;
+ Music_iterator * iter = iter_p_->clone ();
+ while (1)
{
- if (iter_p_->ok ())
- music_l_->origin ()->warning (_ ("Must stop before this music ends"));
- delete iter_p_;
- iter_p_ = 0;
+ SCM nm = iter->get_music (until - here_mom_);
+ s = gh_append2 (nm, s);
+
+ Moment m = 0;
+ for (SCM i = nm; gh_pair_p(i); i = gh_cdr (i))
+ m = m >? unsmob_music (gh_car (i))->length_mom ();
+
+ delete iter;
+
+ curs = gh_cdr (curs);
+
+ if (!gh_pair_p (curs) || m > Moment (0))
+ return s;
+ else
+ {
+ iter = get_iterator_p (unsmob_music (gh_car (curs)));
+ }
}
+ return s;
}
-
+
void
-Sequential_music_iterator::do_process_and_next (Moment until)
+Sequential_music_iterator::process (Moment until)
{
- if (!iter_p_)
- return;
-
- while (1)
+ if (ok ())
{
- Moment local_until = until - here_mom_;
- while (iter_p_->ok())
- {
- Moment here = iter_p_->next_moment();
- if (here != local_until)
- goto loopexit;
-
- iter_p_->process_and_next (local_until);
- }
-
- if (!iter_p_->ok())
+ while (1)
{
- set_sequential_music_translator();
- leave_element();
+ Moment local_until = until - here_mom_;
+ while (iter_p_->ok ())
+ {
+ Moment here = iter_p_->pending_moment ();
+ if (here != local_until)
+ return ;
+
+ iter_p_->process (local_until);
+ }
- if (gh_pair_p (cursor_))
- start_next_element();
- else
- goto loopexit;
+ if (!iter_p_->ok ())
+ {
+ set_sequential_music_translator ();
+ leave_element ();
+
+ if (gh_pair_p (cursor_))
+ start_next_element ();
+ else
+ return ;
+ }
}
}
-
-loopexit:
-
- Music_iterator::do_process_and_next (until);
}
Moment
-Sequential_music_iterator::next_moment() const
+Sequential_music_iterator::pending_moment() const
{
- return iter_p_->next_moment() + here_mom_;
+ return iter_p_->pending_moment() + here_mom_;
}