void
Rest_collision::add (Note_column *nc_l)
{
- add_dependency (nc_l);
- ncol_l_arr_.push (nc_l);
+ add_dependency (nc_l);
+ ncol_l_arr_.push (nc_l);
}
void
Rest_collision::add (Rest_column *rc_l)
{
- add_dependency (rc_l);
- rest_l_arr_.push (rc_l);
+ add_dependency (rc_l);
+ rest_l_arr_.push (rc_l);
}
void
Rest_collision::do_post_processing()
{
- /*
- handle rest under beam (do_post: beams are calculated now)
-
- [todo]
- i-d like to have access to the beam itself,
- iso only the (half-initialised?) stem
-
- what about combination of collisions and rest under beam
- */
-
- // no rests to collide
- if (!rest_l_arr_.size())
- return;
- // can this happen?
- Stem* stem_l = rest_l_arr_[0]->stem_l_;
- if (!stem_l)
- return;
- // no beam
- if (!(stem_l->beams_left_i_ || stem_l->beams_right_i_))
- return;
-
- int dir_i = rest_l_arr_[0]->dir_i_;
- int midpos = 4;
+ /*
+ handle rest under beam (do_post: beams are calculated now)
+
+ [todo]
+ i-d like to have access to the beam itself,
+ iso only the (half-initialised?) stem
+
+ what about combination of collisions and rest under beam
+ */
+
+ // no rests to collide
+ if (!rest_l_arr_.size())
+ return;
+ // can this happen?
+ Stem* stem_l = rest_l_arr_[0]->stem_l_;
+ if (!stem_l)
+ return;
+ // no beam
+ if (!(stem_l->beams_left_i_ || stem_l->beams_right_i_))
+ return;
+
+ int dir_i = rest_l_arr_[0]->dir_i_;
+ int midpos = 4;
#if 1
- // ugh
- int stem_length_i = 7 - 2;
- // ugh, Stem::stem_start vs Stem::stem_end
- int pos = (stem_l->stem_end_f() - midpos) - dir_i * stem_length_i;
+ // ugh
+ int stem_length_i = 7 - 2;
+ // ugh, Stem::stem_start vs Stem::stem_end
+ int pos = (stem_l->stem_end_f() - midpos) - dir_i * stem_length_i;
#else // nogo: stem_start not set for rests?
- int pos = (stem_l->stem_start_f() - midpos) + dir_i * 2;
+ int pos = (stem_l->stem_start_f() - midpos) + dir_i * 2;
#endif
- rest_l_arr_[0]->translate_heads (pos);
+ rest_l_arr_[0]->translate_heads (pos);
}
void
Rest_collision::do_pre_processing()
{
- /*
- handle rest-rest and rest-note collisions
+ /*
+ handle rest-rest and rest-note collisions
- [todo]
- decide not to print rest if too crowded?
- */
+ [todo]
+ decide not to print rest if too crowded?
+ */
- // no rests to collide
- if (!rest_l_arr_.size())
- return;
+ // no rests to collide
+ if (!rest_l_arr_.size())
+ return;
- // no partners to collide with
- if (rest_l_arr_.size() + ncol_l_arr_.size () < 2)
+ // no partners to collide with
+ if (rest_l_arr_.size() + ncol_l_arr_.size () < 2)
return;
- // meisjes met meisjes
- if (!ncol_l_arr_.size()) {
+ // meisjes met meisjes
+ if (!ncol_l_arr_.size())
+ {
int dy = rest_l_arr_.size() > 2 ? 6 : 4;
rest_l_arr_[0]->translate_heads (rest_l_arr_[0]->dir_i_ *dy);
// top is last element...
rest_l_arr_.top()->translate_heads (rest_l_arr_.top ()->dir_i_* dy);
}
- // meisjes met jongetjes
- else {
+ // meisjes met jongetjes
+ else
+ {
#if 0 // breendet: rests go always under
// geen gemug, trug op je rug
int dir_i = -1;
// hope it's 4: if it works->doco
int midpos = 4;
- // minimum move
+ // minimum move
int minpos = 4;
// quart rest height
int size_i = 6;
int sep_i = 3 + size_i / 2;
- for (int i = 0; i < ncol_l_arr_.size(); i++) {
+ for (int i = 0; i < ncol_l_arr_.size(); i++)
+ {
// how to know whether to sort?
ncol_l_arr_[i]->sort();
for ( int j = 0; j < ncol_l_arr_[i]->head_l_arr_.size(); j++)
minpos = minpos >? dir_i *
(ncol_l_arr_[i]->head_l_arr_[j]->position_i_ -midpos) + sep_i;
- }
+ }
rest_l_arr_[0]->translate_heads (dir_i * minpos);
#endif
}
Rest_collision::do_print() const
{
#ifndef NPRINT
- DOUT << "rests: " << rest_l_arr_.size() << ", ";
- DOUT << "cols: " << ncol_l_arr_.size();
+ DOUT << "rests: " << rest_l_arr_.size() << ", ";
+ DOUT << "cols: " << ncol_l_arr_.size();
#endif
}
void
Rest_collision::do_substitute_dependency (Score_elem*o,Score_elem*n)
{
- Item*o_l = o->item();
- Item*n_l = n?n->item():0;
-
- rest_l_arr_.substitute ((Rest_column*)o_l,(Rest_column*)n_l);
- ncol_l_arr_.substitute ((Note_column*)o_l,(Note_column*)n_l);
+ Item*o_l = o->item();
+ Item*n_l = n?n->item():0;
+
+ rest_l_arr_.substitute ((Rest_column*)o_l,(Rest_column*)n_l);
+ ncol_l_arr_.substitute ((Note_column*)o_l,(Note_column*)n_l);
}
Rest_collision::Rest_collision()
{
- transparent_b_ = true;
- empty_b_ = true;
+ transparent_b_ = true;
+ empty_b_ = true;
}