Audio_text track_name_a (Audio_text::TRACK_NAME, "Track "
+ String_convert::int2dec (0, 0, '0'));
Midi_text track_name (&track_name_a);
-
+
midi_track.add (Moment (0), &track_name);
// Some sequencers read track 0 last.
Performance::add_element (Audio_element *p)
{
if (Audio_staff *s = dynamic_cast<Audio_staff *> (p))
- {
- audio_staffs_.push (s);
- }
+ audio_staffs_.push (s);
audio_element_list_ = new Killing_cons<Audio_element> (p, audio_element_list_);
}