Music *bfr = MY_MAKE_MUSIC ("BassFigureEvent");
$$ = bfr->self_scm ();
bfr->unprotect ();
+ bfr->set_spot (@1);
}
| bass_number {
Music *bfr = MY_MAKE_MUSIC ("BassFigureEvent");
bfr->set_property ("text", $1);
bfr->unprotect ();
+ bfr->set_spot (@1);
}
| bass_figure ']' {
$$ = $1;