else
{
ret.push_back (orig[i]);
- ret.back ().force_ = 0;
}
}
return ret;
// This means that we won't cache properly if page_num is negative or
// if calc_height returns a negative number. But that's likely to
// be rare, so it shouldn't affect performance.
- vector<Real>& cache = last ? last_page_height_cache_ : page_height_cache_;
+ vector<Real> &cache = last ? last_page_height_cache_ : page_height_cache_;
if (page_num >= 0 && (int) cache.size () > page_num && cache[page_num] >= 0)
return cache[page_num];
else
SCM penalty_sym;
if (is_last ())
- penalty_sym = ly_symbol2scm ("blank-last-page-force");
+ penalty_sym = ly_symbol2scm ("blank-last-page-penalty");
else if (ends_score ())
- penalty_sym = ly_symbol2scm ("blank-after-score-page-force");
+ penalty_sym = ly_symbol2scm ("blank-after-score-page-penalty");
else
- penalty_sym = ly_symbol2scm ("blank-page-force");
+ penalty_sym = ly_symbol2scm ("blank-page-penalty");
Break_position const &pos = breaks_[current_end_breakpoint_];
if (Paper_score *ps = system_specs_[pos.system_spec_index_].pscore_)
line_penalty += uncompressed_line_details_[i].break_penalty_;
}
- for (vsize i = 0; i < res.force_.size (); i++)
+ for (vsize i = ragged () ? res.force_.size () - 1 : 0;
+ i < res.force_.size () - ragged_last ();
+ i++)
{
Real f = res.force_[i];