ret.demerits_ = ret.force_[0] * ret.force_[0] * page_weighting;
for (vsize i = 1; i < ret.force_.size (); i++)
- {
- Real uniformity = fabs (ret.force_[i] - ret.force_[i-1]);
- ret.demerits_ += (ret.force_[i] * ret.force_[i]
- + uniformity * uniformity) * page_weighting;
- }
+ ret.demerits_ += ret.force_[i] * ret.force_[i] * page_weighting;
/* for a while we tried averaging page and line forces instead of summing
them, but it caused the following problem. If there is a single page