full_collide = full_collide || (close_half_collide
&& distant_half_collide)
|| ( distant_half_collide // like full_ for wholes and longer
- && (up_ball_type <= 0 || down_ball_type <= 0));
+ && (up_ball_type <= 0 || down_ball_type <= 0));
/* Determine which chord goes on the left, and which goes right.
Up-stem usually goes on the right, but if chords just 'touch' we can put