bool start_new_syllable () ;
void find_voice ();
+ bool music_found_;
bool made_association_;
Context * lyrics_context_;
Context * music_context_;
New_lyric_combine_music_iterator::New_lyric_combine_music_iterator ()
{
+ music_found_ = false;
made_association_ = false;
lyric_iter_ =0;
music_context_ =0;
if (lyric_iter_)
lyrics_context_ = find_context_below (lyric_iter_->get_outlet (),
- "Lyrics", "");
+ ly_symbol2scm ("Lyrics"), "");
/*
We do not create a Lyrics context, because the user might
{
SCM voice_name = get_music ()->get_property ("associated-context");
- if (ly_string_p (voice_name))
+ if (ly_c_string_p (voice_name))
{
Context *t = get_outlet ();
- while (t && t->daddy_context_)
- t = t->daddy_context_;
+ while (t && t->get_parent_context ())
+ t = t->get_parent_context ();
String name = ly_scm2string (voice_name);
- Context *voice = find_context_below (t, "Voice", name);
- if (!voice)
- get_music ()->origin ()->warning (_f ("cannot find Voice: %s",
- name.to_str0 ()) + "\n");
- else
+ Context *voice = find_context_below (t, ly_symbol2scm ("Voice"), name);
+ if (voice)
music_context_ = voice;
}
if (!music_context_)
return ;
- if (!music_context_->daddy_context_)
+ if (!music_context_->get_parent_context ())
{
/*
The melody has died.
{
Moment m= lyric_iter_->pending_moment ();
lyric_iter_->process (m);
+
+ music_found_ = true;
}
}
void
New_lyric_combine_music_iterator::do_quit ()
{
+ if (!music_found_)
+ {
+ SCM voice_name = get_music ()->get_property ("associated-context");
+
+ String name;
+ if (ly_c_string_p (voice_name))
+ name = ly_scm2string (voice_name);
+
+ get_music ()->origin ()->warning (_f ("Haven't found Voice `%s'.",
+ name.to_str0 ()) + "\n");
+ }
+
if (lyric_iter_)
lyric_iter_->quit ();
}