Music* m = unsmob_music (s);
SCM nm = m->get_property ("name");
- if (ly_c_symbol_p (nm) || ly_c_string_p (nm))
+ if (ly_c_symbol_p (nm) || scm_is_string (nm))
scm_display (nm, p);
else
scm_puts (classname (m),p);
"for creating music objects. "
)
{
- SCM_ASSERT_TYPE (ly_c_string_p (type), type, SCM_ARG1, __FUNCTION__, "string");
+ SCM_ASSERT_TYPE (scm_is_string (type), type, SCM_ARG1, __FUNCTION__, "string");
SCM s = make_music (ly_scm2string (type))->self_scm ();
unsmob_music (s)->immutable_property_alist_ = props;
scm_gc_unprotect_object (s);