find the translator for NAME. NAME may be a string or a symbol.
*/
SCM
-Music_output_def::find_translator_l (SCM name) const
+Music_output_def::find_translator (SCM name) const
{
if (gh_string_p (name))
name = scm_string_to_symbol (name);
Global_translator *
-Music_output_def::get_global_translator_p ()
+Music_output_def::get_global_translator ()
{
SCM key = ly_symbol2scm ("Score");
- Translator_def * t = unsmob_translator_def (find_translator_l (key));
+ Translator_def * t = unsmob_translator_def (find_translator (key));
if (!t)
error (_f ("can't find `%s' context", "Score"));
ugh: should move into Music_output_def (complication: .midi and .tex
need separate counts.) */
String
-Music_output_def::outname_str ()
+Music_output_def::outname_string ()
{
String out = output_name_global;
int def = get_next_score_count ();
if (def && out != "-")
{
Path p = split_path (out);
- p.base += "-" + to_str (def);
- out = p.str ();
+ p.base += "-" + to_string (def);
+ out = p.string ();
}
return out;
}