return Stencil (box, at);
}
-
-
/*
* Horizontal Slope:
*
* <----->
* width
*/
-Stencil
-Lookup::beam (Real slope, Real width, Real thick, Real blot)
+Stencil
+Lookup::beam (Real slope, Real width, Real thick, Real blot)
{
- Real height = slope * width;
- Real min_y = (0 <? height) - thick/2;
- Real max_y = (0 >? height) + thick/2;
+ Real height = slope * width;
+ Real min_y = (0 <? height) - thick / 2;
+ Real max_y = (0 >? height) + thick / 2;
Box b (Interval (0, width),
Interval (min_y, max_y));
-
+
SCM at = scm_list_n (ly_symbol2scm ("beam"),
- scm_make_real (width),
- scm_make_real (slope),
- scm_make_real (thick),
- scm_make_real (blot),
- SCM_UNDEFINED);
+ scm_make_real (width),
+ scm_make_real (slope),
+ scm_make_real (thick),
+ scm_make_real (blot),
+ SCM_UNDEFINED);
return Stencil (b, at);
}
-
Stencil
Lookup::dashed_slur (Bezier b, Real thick, Real dash_period, Real dash_fraction)
{
SCM l = SCM_EOL;
-
- Real on = dash_fraction * dash_period;
- Real off = dash_period - on;
-
- for (int i = 4; i -- ;)
+
+ Real on = dash_fraction * dash_period;
+ Real off = dash_period - on;
+
+ for (int i = 4; i--;)
{
l = scm_cons (ly_offset2scm (b.control_[i]), l);
}
SCM at = (scm_list_n (ly_symbol2scm ("dashed-slur"),
- scm_make_real (thick),
+ scm_make_real (thick),
scm_make_real (on),
scm_make_real (off),
ly_quote_scm (l),
SCM_UNDEFINED));
Box box (Interval (0, 0), Interval (0, 0));
- return Stencil (box, at);
+ return Stencil (box, at);
}
-
-
Stencil
Lookup::horizontal_line (Interval w, Real th)
{
SCM at = scm_list_n (ly_symbol2scm ("horizontal-line"),
- scm_make_real (w[LEFT]),
+ scm_make_real (w[LEFT]),
scm_make_real (w[RIGHT]),
scm_make_real (th),
SCM_UNDEFINED);
-
- Box box ;
+ Box box;
box[X_AXIS] = w;
- box[Y_AXIS] = Interval (-th/2, th/2);
+ box[Y_AXIS] = Interval (-th / 2, th / 2);
return Stencil (box, at);
}
-
Stencil
-Lookup::blank (Box b)
+Lookup::blank (Box b)
{
return Stencil (b, scm_makfrom0str (""));
}
Stencil
-Lookup::filled_box (Box b)
+Lookup::filled_box (Box b)
{
- SCM at = (scm_list_n (ly_symbol2scm ("filledbox"),
- scm_make_real (-b[X_AXIS][LEFT]),
- scm_make_real (b[X_AXIS][RIGHT]),
- scm_make_real (-b[Y_AXIS][DOWN]),
- scm_make_real (b[Y_AXIS][UP]),
- SCM_UNDEFINED));
+ SCM at = (scm_list_n (ly_symbol2scm ("filledbox"),
+ scm_make_real (-b[X_AXIS][LEFT]),
+ scm_make_real (b[X_AXIS][RIGHT]),
+ scm_make_real (-b[Y_AXIS][DOWN]),
+ scm_make_real (b[Y_AXIS][UP]),
+ SCM_UNDEFINED));
return Stencil (b, at);
}
return Stencil (b, at);
}
-
-
/*
* Create Stencil that represents a filled polygon with round edges.
*
return polygon;
}
-
/*
TODO: deprecate?
- */
+*/
Stencil
Lookup::frame (Box b, Real thick, Real blot)
{
Direction d = LEFT;
for (Axis a = X_AXIS; a < NO_AXES; a = Axis (a + 1))
{
- Axis o = Axis ((a+1)%NO_AXES);
+ Axis o = Axis ((a + 1)%NO_AXES);
do
{
Box edges;
edges[a] = b[a][d] + 0.5 * thick * Interval (-1, 1);
- edges[o][DOWN] = b[o][DOWN] - thick/2;
- edges[o][UP] = b[o][UP] + thick/2;
-
+ edges[o][DOWN] = b[o][DOWN] - thick / 2;
+ edges[o][UP] = b[o][UP] + thick / 2;
+
m.add_stencil (round_filled_box (edges, blot));
}
while (flip (&d) != LEFT);
}
/*
- Make a smooth curve along the points
- */
+ Make a smooth curve along the points
+*/
Stencil
-Lookup::slur (Bezier curve, Real curvethick, Real linethick)
+Lookup::slur (Bezier curve, Real curvethick, Real linethick)
{
Real alpha = (curve.control_[3] - curve.control_[0]).arg ();
Bezier back = curve;
- Offset perp = curvethick * complex_exp (Offset (0, alpha + M_PI/2)) * 0.5;
+ Offset perp = curvethick * complex_exp (Offset (0, alpha + M_PI / 2)) * 0.5;
back.reverse ();
back.control_[1] += perp;
back.control_[2] += perp;
curve.control_[1] -= perp;
curve.control_[2] -= perp;
-
+
SCM scontrols[8];
for (int i =4; i--;)
scontrols[ i ] = ly_offset2scm (back.control_[i]);
- for (int i =4 ; i--;)
- scontrols[i+4] = ly_offset2scm (curve.control_[i]);
+ for (int i =4; i--;)
+ scontrols[i + 4] = ly_offset2scm (curve.control_[i]);
/*
- Need the weird order b.o. the way PS want its arguments
- */
+ Need the weird order b.o. the way PS want its arguments
+ */
int indices[]= {5, 6, 7, 4, 1, 2, 3, 0};
SCM list = SCM_EOL;
for (int i = 8; i--;)
{
list = scm_cons (scontrols[indices[i]], list);
}
-
-
+
SCM at = (scm_list_n (ly_symbol2scm ("bezier-sandwich"),
- ly_quote_scm (list),
- scm_make_real (linethick),
- SCM_UNDEFINED));
+ ly_quote_scm (list),
+ scm_make_real (linethick),
+ SCM_UNDEFINED));
Box b (curve.extent (X_AXIS),
- curve.extent (Y_AXIS));
+ curve.extent (Y_AXIS));
b[X_AXIS].unite (back.extent (X_AXIS));
b[Y_AXIS].unite (back.extent (Y_AXIS));
Lookup::bezier_sandwich (Bezier top_curve, Bezier bottom_curve)
{
/*
- Need the weird order b.o. the way PS want its arguments
- */
+ Need the weird order b.o. the way PS want its arguments
+ */
SCM list = SCM_EOL;
list = scm_cons (ly_offset2scm (bottom_curve.control_[3]), list);
list = scm_cons (ly_offset2scm (bottom_curve.control_[0]), list);
/*
TODO: junk me.
- */
+*/
Stencil
-Lookup::accordion (SCM s, Real staff_space, Font_metric *fm)
+Lookup::accordion (SCM s, Real staff_space, Font_metric *fm)
{
Stencil m;
String sym = ly_scm2string (scm_car (s));
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 2.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
int eflag = 0x00;
if (reg.left_string (3) == "EEE")
{
eflag = 0x07;
- reg = reg.right_string (reg.length ()-3);
+ reg = reg.right_string (reg.length () - 3);
}
else if (reg.left_string (2) == "EE")
{
eflag = 0x05;
- reg = reg.right_string (reg.length ()-2);
+ reg = reg.right_string (reg.length () - 2);
}
else if (reg.left_string (2) == "Eh")
{
eflag = 0x04;
- reg = reg.right_string (reg.length ()-2);
+ reg = reg.right_string (reg.length () - 2);
}
else if (reg.left_string (1) == "E")
{
eflag = 0x02;
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
if (eflag & 0x02)
{
m.add_stencil (d);
d.translate_axis (-0.8 * staff_space PT, X_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-2);
+ reg = reg.right_string (reg.length () - 2);
}
if (reg.left_string (1) == "S")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (0.5 * staff_space PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
}
else if (sym == "Freebase")
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
if (reg == "E")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 2.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
/* include 4' reed just for completeness. You don't want to use this. */
if (reg.left_string (1) == "F")
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
if (reg.left_string (2) == "EE")
{
m.add_stencil (d);
d.translate_axis (-0.8 * staff_space PT, X_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-2);
+ reg = reg.right_string (reg.length () - 2);
}
if (reg.left_string (1) == "E")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 0.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
}
else if (sym == "Stdbase")
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 3.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
if (reg.left_string (1) == "F")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 2.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
if (reg.left_string (1) == "M")
{
d.translate_axis (staff_space * 2 PT, Y_AXIS);
d.translate_axis (staff_space PT, X_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
if (reg.left_string (1) == "E")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 1.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
if (reg.left_string (1) == "S")
{
Stencil d = fm->find_by_name ("accordion.accDot");
d.translate_axis (staff_space * 0.5 PT, Y_AXIS);
m.add_stencil (d);
- reg = reg.right_string (reg.length ()-1);
+ reg = reg.right_string (reg.length () - 1);
}
}
/* ugh maybe try to use regular font for S.B. and B.B and only use one font
Stencil r = fm->find_by_name ("accordion.accOldEES");
m.add_stencil (r);
}
- return m;
+ return m;
}
Stencil
SCM slashnodot = scm_list_n (ly_symbol2scm ("repeat-slash"),
wid, sl, thick, SCM_UNDEFINED);
- Box b (Interval (0, w + sqrt (sqr (t/s) + sqr (t))),
+ Box b (Interval (0, w + sqrt (sqr (t / s) + sqr (t))),
Interval (0, w * s));
return Stencil (b, slashnodot); // http://slashnodot.org
}
-
Stencil
Lookup::bracket (Axis a, Interval iv, Real thick, Real protude, Real blot)
{
Box b;
- Axis other = Axis ((a+1)%2);
+ Axis other = Axis ((a + 1)%2);
b[a] = iv;
b[other] = Interval (-1, 1) * thick * 0.5;
-
+
Stencil m = round_filled_box (b, blot);
b[a] = Interval (iv[UP] - thick, iv[UP]);
- Interval oi = Interval (-thick/2, thick/2 + fabs (protude));
+ Interval oi = Interval (-thick / 2, thick / 2 + fabs (protude));
oi *= sign (protude);
b[other] = oi;
m.add_stencil (round_filled_box (b, blot));
Stencil
Lookup::triangle (Interval iv, Real thick, Real protude)
{
- Box b ;
- b[X_AXIS] = Interval (0, iv.length());
- b[Y_AXIS] = Interval (0 <? protude , 0 >? protude);
-
+ Box b;
+ b[X_AXIS] = Interval (0, iv.length ());
+ b[Y_AXIS] = Interval (0 <? protude, 0 >? protude);
- Offset z1(iv[LEFT], 0);
- Offset z2(iv[RIGHT], 0);
- Offset z3((z1 + z2)[X_AXIS]/2, protude);
+ Offset z1 (iv[LEFT], 0);
+ Offset z2 (iv[RIGHT], 0);
+ Offset z3 ((z1 + z2)[X_AXIS] / 2, protude);
/*
TODO: move Triangle to Line_interface ?
- */
+ */
Stencil tri = Line_interface::make_line (thick, z1, z2);
tri.add_stencil (Line_interface::make_line (thick, z2, z3));
tri.add_stencil (Line_interface::make_line (thick, z3, z1));