Array<Item*> prebreak_item_p_arr_;
Array<Item*> nobreak_item_p_arr_;
Array<Item*> postbreak_item_p_arr_;
- Array<Staff_elem_info> announce_info_arr_;
+ Array<Score_elem_info> announce_info_arr_;
Complex_walker * walk_l_;
/* *************** */
- void typeset_musical_item(Staff_elem * elem_p);
+ void typeset_musical_item(Score_elem * elem_p);
Walker_registers(Complex_walker*);
void do_announces();
virtual Staff_info get_staff_info();
- virtual void announce_element(Staff_elem_info);
- virtual void acknowledge_element(Staff_elem_info);
+ virtual void announce_element(Score_elem_info);
+ virtual void acknowledge_element(Score_elem_info);
virtual void typeset_breakable_item(Item * pre_p , Item * nobreak_p, Item * post_p);
- virtual void typeset_element(Staff_elem*elem_p);
+ virtual void typeset_element(Score_elem*elem_p);
virtual void pre_move_processing();
virtual void post_move_processing();
virtual Paper_def * paper() const;