Direction dir_;
Real delta_y_;
Drul_array<int> column_ranks_;
-
+
/* computed. */
Interval attachment_x_;
void center_tie_vertically (Tie_details const &);
Bezier get_transformed_bezier (Tie_details const &) const;
Bezier get_untransformed_bezier (Tie_details const &) const;
- Real height (Tie_details const&) const;
+ Real height (Tie_details const &) const;
int column_span_length () const;
-
+
static int compare (Tie_configuration const &a,
- Tie_configuration const &b);
+ Tie_configuration const &b);
static Real distance (Tie_configuration const &a,
- Tie_configuration const &b);
+ Tie_configuration const &b);
};
INSTANTIATE_COMPARE (Tie_configuration, Tie_configuration::compare);
void add_tie_score (Real amount, int i, string description);
Real score () const;
void reset_score ();
- string card () const;
+ string card () const;
string tie_card (int i) const { return tie_score_cards_[i]; }
string complete_tie_card (vsize i) const;
- string complete_score_card () const;
+ string complete_score_card () const;
};
#endif /* TIE_CONFIGURATION_HH */
-
-