#include "spanner.hh"
#include "grob-array.hh"
#include "skyline.hh"
+#include "grob-interface.hh"
/*
If you keep following offset reference points, you will always end
int spanner_count () const;
void break_into_pieces (vector<Column_x_positions> const &);
- static bool has_interface (Grob *);
+ DECLARE_GROB_INTERFACE();
vector<Item*> broken_col_range (Item const *, Item const *) const;
vector<Grob*> columns () const;