efficient to add "fresh" stencils to what you're going to build.
* Do not create Stencil objects on the heap. That includes passing
- around Stencil* which are produced by unsmob_stencil(). Either
+ around Stencil* which are produced by Stencil::unsmob(). Either
copy Stencil objects, or use SCM references.
* Empty stencils have empty dimensions. If add_at_edge is used to
static SCM skylines_from_stencil (SCM, Real, Axis);
};
-DECLARE_UNSMOB (Stencil, stencil);
void interpret_stencil_expression (SCM expr,
SCM (*func) (void *, SCM),