Spring_spacer (Spring_spacer const&s);
Cons<Idealspacing> *ideal_p_list_;
Array<Column_info> cols_;
-
+ Real indent_f_;
/// the index of #c# in #cols#
int col_id (Paper_column const *c) const;
virtual ~Spring_spacer ();
virtual void solve (Column_x_positions*) const;
virtual void lower_bound_solution (Column_x_positions*) const;
- virtual void add_column (Paper_column *, bool fixed=false, Real fixpos=0.0);
+ virtual void add_columns (Link_array<Paper_column>);
+ void add_column (Paper_column *, bool, Real);
virtual Vector default_solution() const;
virtual bool check_constraints (Vector v) const;