vector<Spanner*> broken_intos_;
vsize get_break_index () const;
-
+ Spanner *broken_neighbor (Direction d) const;
+
// todo: move to somewhere else.
Real get_broken_left_end_align () const;
void substitute_one_mutable_property (SCM sym, SCM val);
bool fast_substitute_grob_array (SCM sym, Grob_array *);
- // TODO: make virtual and do this for Items as well.
- Interval_t<int> spanned_rank_iv ();
+ virtual Interval_t<int> spanned_rank_iv ();
void set_bound (Direction d, Grob *);
Item *get_bound (Direction d) const;
Real spanner_length () const;
static int compare (Spanner *const &, Spanner *const &);
+ static bool less (Spanner *const &, Spanner *const &);
virtual Grob *find_broken_piece (System *) const;
virtual void derived_mark () const;
- static bool has_interface (Grob *);
+ DECLARE_GROB_INTERFACE();
virtual System *get_system () const;
protected:
void add_bound_item (Spanner *, Grob *);
bool spanner_less (Spanner *s1, Spanner *s2);
-int broken_spanner_index (Spanner *sp);
+int broken_spanner_index (Spanner const *sp);
#endif