};
int next_scorer_todo;
-
+
Slur_configuration ();
Real score () const { return score_; }
- string card () const { return score_card_; }
+ string card () const { return score_card_; }
void add_score (Real, string);
-
+
void generate_curve (Slur_score_state const &state, Real r0, Real h_inf,
- vector<Offset> const &);
+ vector<Offset> const &);
void run_next_scorer (Slur_score_state const &);
bool done () const;
static Slur_configuration *new_config (Drul_array<Offset> const &offs, int idx);
class Slur_configuration_less
{
public:
- bool operator () (Slur_configuration* const& l, Slur_configuration* const& r)
+ bool operator () (Slur_configuration *const &l, Slur_configuration *const &r)
{
// Invert
return l->score_ > r->score_;