Interval iv_;
Drul_array<Real> height_;
- Real zero_height_;
+ Real y_intercept_;
Real slope_;
- void precompute (Real max_slope);
- Building (Real start, Real start_height, Real end_height, Real end, Real max_slope);
+ void precompute ();
+ Building (Real start, Real start_height, Real end_height, Real end);
void print () const;
Real height (Real x) const;
Real intersection (Building const &other) const;
- void leading_part (Real chop, Real h);
- bool obstructs (Building const &other) const;
+ void leading_part (Real chop);
+ bool conceals_beginning (Building const &other) const;
+ bool conceals (Building const &other) const;
+ Building sloped_neighbour (Real horizon_padding, Direction d) const;
};
class Skyline
private:
list<Building> buildings_;
Direction sky_;
- Real max_slope_; // fixme: not part of skyline per se?
void internal_merge_skyline (list<Building>*, list<Building>*,
list<Building> *const result);
- void internal_build_skyline (list<Building>*,
- list<Building> *const result);
+ void internal_build_skyline (list<Building>*, list<Building> *const result);
bool is_legal_skyline () const;
DECLARE_SIMPLE_SMOBS(Skyline);
Skyline ();
Skyline (Skyline const &src);
Skyline (Direction sky);
- Skyline (vector<Box> const &bldgs, Axis a, Direction sky);
- Skyline (vector<Offset> const &points, Real max_slope, Direction sky);
+ Skyline (vector<Box> const &bldgs, Real horizon_padding, Axis a, Direction sky);
vector<Offset> to_points () const;
void merge (Skyline const &);
- void insert (Box const &, Axis);
+ void insert (Box const &, Real horizon_padding, Axis);
void print () const;
void raise (Real);
Real distance (Skyline const &) const;