-/*
- skyline.hh -- declare Skyline_entry and funcbs.
+/*
+ skyline.hh -- declare Skyline class.
source file of the GNU LilyPond music typesetter
- (c) 2002--2005 Han-Wen Nienhuys <hanwen@cs.uu.nl>
+ (c) 2006--2009 Joe Neeman <joeneeman@gmail.com>
*/
#ifndef SKYLINE_HH
#define SKYLINE_HH
-#include "array.hh"
+#include "lily-proto.hh"
+#include "axis.hh"
#include "box.hh"
+#include "interval.hh"
+#include "direction.hh"
+#include "std-vector.hh"
+#include "smobs.hh"
-struct Skyline_entry
+#include <list>
+
+struct Building
{
- Interval width_;
- Real height_;
- Skyline_entry();
- Skyline_entry (Interval, Real);
+ Real end_;
+ Real y_intercept_;
+ Real slope_;
+
+ void precompute (Real start, Real start_height, Real end_height, Real end);
+ Building (Real start, Real start_height, Real end_height, Real end);
+ Building (Box const &b, Real horizon_padding, Axis a, Direction d);
+ void print () const;
+
+ Real height (Real x) const;
+ Real intersection_x (Building const &other) const;
+ void leading_part (Real chop);
+ bool conceals (Building const &other, Real x) const;
+ Building sloped_neighbour (Real start, Real horizon_padding, Direction d) const;
};
+class Skyline
+{
+private:
+ list<Building> buildings_;
+ Direction sky_;
+
+ void internal_merge_skyline (list<Building>*, list<Building>*,
+ list<Building> *const result);
+ list<Building> internal_build_skyline (list<Box>*, Real, Axis, Direction);
+ DECLARE_SIMPLE_SMOBS(Skyline);
-void
-merge_skyline (Array<Skyline_entry> *a1, Array<Skyline_entry> const & a2,
- Direction);
-void insert_extent_into_skyline (Array<Skyline_entry> *line, Box b, Axis line_axis,
- Direction d);
-Array<Skyline_entry>
-extents_to_skyline (Array<Box> const & extents, Axis a, Direction d);
-Array<Skyline_entry> empty_skyline (Direction d);
-void heighten_skyline (Array<Skyline_entry> *buildings, Real ground);
-Real
-skyline_meshing_distance (Array<Skyline_entry> const &buildings,
- Array<Skyline_entry> const &clouds);
+public:
+ Skyline ();
+ Skyline (Skyline const &src);
+ Skyline (Direction sky);
+ Skyline (vector<Box> const &bldgs, Real horizon_padding, Axis a, Direction sky);
+ Skyline (Box const &b, Real horizon_padding, Axis a, Direction sky);
+
+ vector<Offset> to_points (Axis) const;
+ void merge (Skyline const &);
+ void insert (Box const &, Real horizon_padding, Axis);
+ void print () const;
+ void print_points () const;
+ void raise (Real);
+ void shift (Real);
+ Real distance (Skyline const &) const;
+ Real height (Real airplane) const;
+ Real max_height () const;
+ void set_minimum_height (Real height);
+ bool is_empty () const;
+};
+extern bool debug_skylines;
#endif /* SKYLINE_HH */