#ifndef SIMPLE_SPACER_HH
#define SIMPLE_SPACER_HH
-class Simple_spacer {
+#include "parray.hh"
+#include "line-spacer.hh"
+
+struct Spring_description
+{
+ Real ideal_f_;
+ Real hooke_f_;
+ bool active_b_;
+
+ Real block_force_f_;
+
+ Real length (Real force) const;
+ Spring_description ();
+ Real energy_f (Real) const;
+};
+
+/**
+ A simple spacing constraint solver. The approach:
+
+ Stretch the line uniformly until none of the constraints (rods)
+ block. It then is very wide.
+
+
+ Compress until the next constraint blocks,
+
+ Mark the springs over the constrained part to be non-active.
+
+ Repeat with the smaller set of non-active constraints, until all
+ constraints blocked, or until the line is as short as desired.
+
+ This is much simpler, and much much faster than full scale
+ Constrained QP. On the other hand, a situation like this will not
+ be typeset as dense as possible, because
+
+ c4 c4 c4 c4
+ veryveryverylongsyllable2 veryveryverylongsyllable2
+ " "4 veryveryverylongsyllable2 syllable4
+
+
+ can be further compressed to
+
+
+ c4 c4 c4 c4
+ veryveryverylongsyllable2 veryveryverylongsyllable2
+ " "4 veryveryverylongsyllable2 syllable4
+
+
+ Perhaps this is not a bad thing, because the 1st looks better anyway. */
+struct Simple_spacer: public Line_spacer
+{
+ Array<Spring_description> springs_;
+ Real force_f_;
+
+ Simple_spacer ();
+
+ virtual void solve (Column_x_positions *) const;
+ virtual void lower_bound_solution (Column_x_positions *) const;
+ virtual void add_columns (Link_array<Paper_column>);
+
+ void my_solve_linelen ();
+ void my_solve_natural_len ();
+ Real active_springs_stiffness () const;
+ Real range_stiffness (int, int) const;
+ void add_rod (int l, int r, Real dist);
+ Real range_ideal_len (int l, int r)const;
+ Real active_blocking_force ()const;
+ Real configuration_length ()const;
+ void set_active_states ();
+ Real energy_f () const;
+
+ bool active_b () const;
};
#endif /* SIMPLE_SPACER_HH */