/*
This file is part of LilyPond, the GNU music typesetter.
- Copyright (C) 2009--2011 Joe Neeman <joeneeman@gmail.com>
+ Copyright (C) 2009--2014 Joe Neeman <joeneeman@gmail.com>
LilyPond is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
#include "simple-spacer.hh"
#include "skyline.hh"
+#include "stencil.hh"
class Page_layout_problem
{
public:
- Page_layout_problem (Paper_book*, SCM page, SCM systems);
+ Page_layout_problem (Paper_book *, SCM page, SCM systems);
SCM solution (bool ragged);
+ SCM fixed_force_solution (Real force);
void set_header_height (Real);
void set_footer_height (Real);
- static bool read_spacing_spec (SCM spec, Real* dest, SCM sym);
+ Real force () const;
+ static bool read_spacing_spec (SCM spec, Real *dest, SCM sym);
static bool is_spaceable (Grob *g);
static SCM get_details (Grob *g);
+ static vector<Grob *> get_footnote_grobs (SCM lines);
+ static vsize get_footnote_count (SCM lines);
+ static SCM get_footnotes_from_lines (SCM lines);
+ static void add_footnotes_to_lines (SCM lines, int counter, Paper_book *pb);
+ static Stencil get_footnote_separator_stencil (Output_def *paper);
static SCM get_spacing_spec (Grob *before, Grob *after, bool pure, int start, int end);
static Real get_fixed_spacing (Grob *before, Grob *after, int spaceable_index, bool pure, int start, int end);
+ static Stencil add_footnotes_to_footer (SCM footnotes, Stencil foot, Paper_book *pb);
protected:
- void append_system (System*, Spring const&, Real indent, Real padding);
- void append_prob (Prob*, Spring const&, Real padding);
+ void append_system (System *, Spring const &, Real indent, Real padding);
+ void append_prob (Prob *, Spring const &, Real padding);
- void solve_rod_spring_problem (bool ragged);
+ void solve_rod_spring_problem (bool ragged, Real fixed_force);
SCM find_system_offsets ();
- void distribute_loose_lines (vector<Grob*> const&, vector<Real> const&, Real, Real);
+ void distribute_loose_lines (vector<Grob *> const &, vector<Real> const &, Real, Real);
- static void build_system_skyline (vector<Grob*> const&, vector<Real> const&, Skyline* up, Skyline* down);
- static vector<Grob*> filter_dead_elements (vector<Grob*> const&);
+ static void build_system_skyline (vector<Grob *> const &, vector<Real> const &, Skyline *up, Skyline *down);
+ static vector<Grob *> filter_dead_elements (vector<Grob *> const &);
// This is a union (in spirit).
// Either staves must be empty or prob must be null.
- typedef struct Element {
+ typedef struct Element
+ {
Prob *prob;
- vector<Grob*> staves;
+ vector<Grob *> staves;
vector<Real> min_offsets;
+ // Store the appropriate '*-*-spacing 'padding, and skyline-distance,
+ // considering indentation, from the previous system.
+ Real min_distance;
+ Real padding;
- Element (vector<Grob*> const& a, vector<Real> const& o)
+ Element (vector<Grob *> const &a, vector<Real> const &o, Real m, Real p)
{
staves = a;
min_offsets = o;
+ min_distance = m;
+ padding = p;
prob = 0;
}
- Element (Prob *p)
+ Element (Prob *p, Real pad)
{
prob = p;
+ padding = pad;
}
} Element;
- static Interval first_staff_extent (Element const&);
- static Interval last_staff_extent (Element const&);
- static Interval prob_extent (Prob*);
- static SCM get_details (Element const&);
- static SCM details_get_property (SCM details, const char*);
- static void alter_spring_from_spacing_spec (SCM spec, Spring* spring);
- static void mark_as_spaceable (Grob*);
+ static Interval first_staff_extent (Element const &);
+ static Interval last_staff_extent (Element const &);
+ static Interval prob_extent (Prob *);
+ static SCM get_details (Element const &);
+ static SCM details_get_property (SCM details, const char *);
+ static void alter_spring_from_spacing_spec (SCM spec, Spring *spring);
+ static void mark_as_spaceable (Grob *);
vector<Spring> springs_;
vector<Element> elements_;
vector<Real> solution_;
+ Real force_;
Skyline bottom_skyline_;
+ Real bottom_loose_baseline_;
Real page_height_;
Real header_height_;
Real footer_height_;
Real header_padding_;
Real footer_padding_;
+ Real in_note_padding_;
+ Direction in_note_direction_;
};
#endif /* PAGE_LAYOUT_HH */