Prob *prob;
vector<Grob *> staves;
vector<Real> min_offsets;
- // Store the appropriate '*-*-spacing 'padding,
- // for spacing any adjacent loose line
+ // Store the appropriate '*-*-spacing 'padding, and skyline-distance,
+ // considering indentation, from the previous system.
+ Real min_distance;
Real padding;
- Element (vector<Grob *> const &a, vector<Real> const &o, Real p)
+ Element (vector<Grob *> const &a, vector<Real> const &o, Real m, Real p)
{
staves = a;
min_offsets = o;
+ min_distance = m;
padding = p;
prob = 0;
}