*/
class Music_sequence : public Music
{
-
public:
int multi_level_i_;
Music_list * music_p_list_p_;
-
+
Music_sequence (Music_sequence const&);
Music_sequence (Music_list *l_p);
DECLARE_MY_RUNTIME_TYPEINFO;
VIRTUAL_COPY_CONS(Music_sequence,Music);
virtual void transpose (Musical_pitch );
+ virtual void compress (Moment);
void add_music (Music *music_p);
protected:
virtual void do_print() const;
class Simultaneous_music : public Music_sequence
{
public:
- Simultaneous_music(Music_list *);
DECLARE_MY_RUNTIME_TYPEINFO;
VIRTUAL_COPY_CONS(Simultaneous_music,Music);
+ Simultaneous_music(Music_list *);
virtual Musical_pitch to_relative_octave (Musical_pitch);
- virtual void translate (Moment dt);
- virtual MInterval time_int() const;
+ virtual Moment duration () const;
};
/**
class Request_chord : public Simultaneous_music
{
public:
+ VIRTUAL_COPY_CONS(Request_chord, Music);
DECLARE_MY_RUNTIME_TYPEINFO;
virtual Musical_pitch to_relative_octave (Musical_pitch);
Request_chord();
- VIRTUAL_COPY_CONS(Request_chord, Music);
};
/**
Sequential_music is a list of music-elements which are placed behind each other.
*/
class Sequential_music : public Music_sequence
{
-
public:
- Moment offset_mom_;
- virtual Musical_pitch to_relative_octave (Musical_pitch);
- Sequential_music(Music_list*);
DECLARE_MY_RUNTIME_TYPEINFO;
VIRTUAL_COPY_CONS(Sequential_music, Music);
- virtual void translate (Moment dt);
- virtual MInterval time_int() const;
+
+ virtual Musical_pitch to_relative_octave (Musical_pitch);
+ Sequential_music(Music_list*);
+ virtual Moment duration () const;
};
#endif // Music_sequence_HH