Stencil bracket (Axis a, Interval iv, Real thick, Real protrude, Real blot);
Stencil circle (Real rad, Real thick, bool filled);
Stencil rotated_box (Real slope, Real width, Real thick, Real blot);
- Stencil round_filled_polygon (vector<Offset> const &points, Real blotdiameter, Real extroversion = -1.0);
+ Stencil round_filled_polygon (std::vector<Offset> const &points, Real blotdiameter, Real extroversion = -1.0);
Stencil frame (Box b, Real thick, Real blot);
Stencil slur (Bezier controls, Real cthick, Real thick,
SCM dash_definition);
Stencil repeat_slash (Real w, Real slope, Real th);
Stencil horizontal_line (Interval w, Real th);
Stencil triangle (Interval iv, Real thick, Real protrude);
- Stencil points_to_line_stencil (Real thick, vector<Offset> const &points);
+ Stencil points_to_line_stencil (Real thick, std::vector<Offset> const &points);
};
#endif // LOOKUP_HH