Grob *last_column_;
Real force_;
Line_shape shape_;
- std::vector<Real> footnote_heights_; /* The footnotes at the bottom of the
+ vector<Real> footnote_heights_; /* The footnotes at the bottom of the
page, where each stencil represents
a different footnote. */
- std::vector<Real> in_note_heights_; /* The in-notes under a system,
+ vector<Real> in_note_heights_; /* The in-notes under a system,
where each stencil represents
a different in-note. */
Interval refpoint_extent_; /* The refpoints of the first and last
class Constrained_breaking
{
public:
- std::vector<Column_x_positions> solve (vsize start, vsize end, vsize sys_count);
- std::vector<Column_x_positions> best_solution (vsize start, vsize end);
- std::vector<Line_details> line_details (vsize start, vsize end, vsize sys_count);
+ vector<Column_x_positions> solve (vsize start, vsize end, vsize sys_count);
+ vector<Column_x_positions> best_solution (vsize start, vsize end);
+ vector<Line_details> line_details (vsize start, vsize end, vsize sys_count);
Constrained_breaking (Paper_score *ps);
- Constrained_breaking (Paper_score *ps, std::vector<vsize> const &start_col_posns);
+ Constrained_breaking (Paper_score *ps, vector<vsize> const &start_col_posns);
int max_system_count (vsize start, vsize end);
int min_system_count (vsize start, vsize end);
/* the [i](j,k)th entry is the score for fitting the first k bars onto the
first j systems, starting at the i'th allowed starting column */
- std::vector<Matrix<Constrained_break_node> > state_;
+ vector<Matrix<Constrained_break_node> > state_;
- std::vector<vsize> start_; /* the columns at which we might be asked to start breaking */
- std::vector<vsize> starting_breakpoints_; /* the corresponding index in breaks_ */
+ vector<vsize> start_; /* the columns at which we might be asked to start breaking */
+ vector<vsize> starting_breakpoints_; /* the corresponding index in breaks_ */
- std::vector<Grob *> all_;
- std::vector<vsize> breaks_;
+ vector<Grob *> all_;
+ vector<vsize> breaks_;
void initialize ();
void resize (vsize systems);