Direction flag_direction (Beaming_options const &, vsize) const;
void find_rhythmic_importance (Beaming_options const &);
void unbeam_invisible_stems ();
+ Moment remaining_length (int idx) const;
+ int beam_count_for_rhythmic_position (int idx) const;
+ int beam_count_for_length (Moment len) const;
};
#endif /* BEAMING_PATTERN_HH */