height -- real (dy)
+
+ Read-only
+ =========
+
+ flag-width-function --
+
damping -- amount of beam slope damping. (int)
- should beam slope be damped? 0: no, 1: yes, 100000: horizontal beams
+ should beam slope be damped? 0: no, 1: yes, 100000: horizontal beams
+
+ default-neutral-direction -- which direction to choose if we're in
+ the middle of the staff
+
+ thickness -- weight of beams, in staffspace
+
+ space-function -- function of type multiplicity -> real (in staffspace)
+
+ beamed-stem-shorten --
+
+ height-quants --
+
+ vertical-position-quant-function --
+
+ dir-function --
+
+ damping -- damping factor (real).
+
+ outer-stem-length-limit -- catch suspect beam slopes, set slope to zero if
+ outer stem is lengthened more than this (in staffspace)
+
+ slope-limit -- set slope to zero if slope is running away steeper than this.
*/
class Beam
{
static Real rest_collision_callback (Score_element *,Axis);
Beam (SCM);
static void add_stem (Score_element*,Score_element*);
- static void set_grouping (Score_element*,Rhythmic_grouping def, Rhythmic_grouping current);
static void set_beaming (Score_element*,Beaming_info_list *);
static void set_stemlens (Score_element*);
static int get_multiplicity (Score_element*me);